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Hi all, I've gotten myself on a side tangent that's been delaying the latest sprint, so rubbermancy stuff may have to wait another week out.

A summary of what I've been working on:

- The world generation now uses something inspired partly by Wang tiles to create the map

- There's a tile editor which allows me to easily create tiles (you can too! And can export them / import others' tiles to use ingame


The end result is a bit more liveliness and structure in worldgen, at the cost of maybe having things feel more gridlike. Probably needs more tile variety. The advantage is that it lets me create new tiles that span wide areas and the system places those in a reasonable location without overriding existing hallways and paths.

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