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Due to some real life issues I'm going to have to delay sprint 2 again. Currently shooting for... Sep. 23rd, maybe.

In the meantime, I've done some quality-of-life changes such as creating buff icons and fixing a couple of bugs.

The next focus is twofold--rubbermancy, and spell empowerment. The idea is to clean up people's spell lists by adding an "empower" button which lets you gather energy, converting low level spells (like firebolt) into high level spells (like fireball). I want to implement this model before I implement the new rubbermancy spells as I don't want to have to go back and rebalance rubbermancy after designing it around the current system.

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