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Hi all.  For the next 2-week sprint I haven't gotten a full list of things planned yet, but here's a couple of thoughts:

- More slime-related content, especially 'domesticated' slimes affiliated with the alchemists - Expanding the Rubbermancy spell tree, with the ability to engulf enemies, turn them into latex dolls that fight for you or simply sticky barriers, plus unlockable spells that convert slime into colored latex (requiring you to either fight or befriend the Alchemists)

- Expanding the Physics spell tree, with various long-lasting circles that buff allies or debuff enemies, such as Circle of Acceleration (+accuracy, evasion, slow level reduction, and dashing thru enemies you attack), Circle of Sluggishness (slows enemies in a wide area), Circle of Criticality (damage amplification against enemies in the circle), etc

- Expanding the Summoning spell tree, with some unlockable summons (like books) and more helpful meatshields and supporting units

- More rounded-out restraints including leather leg cuffs, slime catsuit, latex muzzles and masks

- Perks that increase the chance of specific restraint types, like choosing muzzles over balls/vice versa, armbinders vs straitjackets, and so on


This is all a bit ambitious, so I'm probably going to only focus on a couple. Let me know in the comments what your thoughts are and if there's anything else you're dying to see!

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