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Happy New Year everybody!

Hope you're all had a good one. It was quite cosy over here. I spent it in a warm flat with a cold beer, with Lulu on my lap and with the ZF guys in teamspeak. Where we faffed around in Rocket League, Jedi Academy, Left4Dead, Deceit, etc. A good laugh.

Since Christmas day I've been taking things a bit lightly in an effort to recharge the batteries. But it's time to get back on the editing horse. Therefore I was hoping to continue making a good stab towards getting this DayZ analysis video finished.

This last week I've not been totally idle however. I was able to re-script and re-voice part 5/10 which talked about the inclusion of farming in DayZ. As I felt was a little weak and ranty due to my previous inexperience with this format.

So...the only remaining big segment left to do is part 10/10 - Development, in which I want to have an analysis of the development as it unfolded and provide some discussion points through the lense of my own experience as a Senior QA analyst.

But...this chapter is by far the hardest. So I've intentionally left it till last. What I'd like to do in the mean-time though, is go through the previous chapters 1-9 and tighten them. Re-balancing audio to be consistent. And making corrections/improvements based on your previous feedback. That way I'm hoping to be able to apply my full attention to the final chapter (alongside an epilogue or something), which can just slot in on the end of the video and...hey presto, it'll be done.

For those curious on the total structure and an overview of what needs to be done I've made an index .png card here. Each of these chapters should steadily turn blue as final renders become available and I'll start to piece them together.

I'm afraid most of the video chapters are offline right now due to the various corrections being made. But the two finished ones are available below for those interested:


Files

Comments

Anonymous

Part 10 ! Part 10 ! Part 10 !

Anonymous

Btw can we have an update about D&D ?

Anonymous

Happy new year!

SovietWomble

Ahh alas, no further work has been done on that front. About 6 weeks ago I spent one week turning that draft animation into a proper one. That post should be further down. But it's going to need a lot more time then one week, and I've got had any extra time there.

Anonymous

Very nice Soviet, I really think that this video will extend to a large audience. You’re doing something great, man.

Noah Ellis

Hi Soviet, love the videos. One suggestion though, in watching 5/10 there were times when it wasn't clear to me that you were using clips from other youtubers (specifically I refer to your discussion of DayZ's obsession with loot), for a good 30 seconds I wasn't sure what was going on! I even thought you'd changed your voice or something for comedic effect.

Anonymous (edited)

Comment edits

2022-12-31 05:47:05 Ah fantastic news, what a lovely way to ring in the new year 💝 Glad to hear that you are pushing on, can’t imagine that you would have much spare time considering the amount of projects you have simultaneously on the go 🤪 I have missed your video essays, I quite enjoy them 🙌🏽 Good luck with the rest of the challenges ahead. May there be many cuddles & belly rubs for both you & Lulu 😄
2018-01-02 05:40:09 Ah fantastic news, what a lovely way to ring in the new year 💝 Glad to hear that you are pushing on, can’t imagine that you would have much spare time considering the amount of projects you have simultaneously on the go 🤪 I have missed your video essays, I quite enjoy them 🙌🏽 Good luck with the rest of the challenges ahead. May there be many cuddles & belly rubs for both you & Lulu 😄

Ah fantastic news, what a lovely way to ring in the new year 💝 Glad to hear that you are pushing on, can’t imagine that you would have much spare time considering the amount of projects you have simultaneously on the go 🤪 I have missed your video essays, I quite enjoy them 🙌🏽 Good luck with the rest of the challenges ahead. May there be many cuddles & belly rubs for both you & Lulu 😄

Tom Trustworthy

I forget which chapter you complain that SA is too much about PVP and fighting, yet in this chapter after you get upset about farming you say how the mod was all about fighting players and AI for various reasons. So I am not sure which you're wanting, less fighting and more looting cans of food or more fighting and looting cans of food. And you say how building a base is a key mod feature you love, would farming in that base fit in at all or would you always want people leaving for cans of food? If you had a bunch of food that could make people want to attack your base as well.

SovietWomble (edited)

Comment edits

2022-12-31 05:47:05 >mod was all about fighting players and AI for various reasons. On the contrary. I believe what I'm explaining in that montage was that there were lots of quite specific activities that players were running through across the map. Not that the mod was specifically about fighting players or AI. I'm listing off the activities I've previous covered in part 4. And then mentioning the negative PR that is associated with prioritizing Horticulture above those activities.
2018-01-05 17:35:26 >mod was all about fighting players and AI for various reasons. On the contrary. I believe what I'm explaining in that montage was that there were lots of quite specific activities that players were running through across the map. Not that the mod was specifically about fighting players or AI. I'm listing off the activities I've previous covered in part 4. And then mentioning the negative PR that is associated with prioritizing Horticulture above those activities.

>mod was all about fighting players and AI for various reasons. On the contrary. I believe what I'm explaining in that montage was that there were lots of quite specific activities that players were running through across the map. Not that the mod was specifically about fighting players or AI. I'm listing off the activities I've previous covered in part 4. And then mentioning the negative PR that is associated with prioritizing Horticulture above those activities.

Tom Trustworthy

Ok just seems like a conflict of points between videos. (SA is too much about getting guns and killing people vs farming isn't needed in SA because in the mod we'd just shoot players and AI all the time) Maybe others will not get that vibe from the full video when it is released. Can't wait for the final product!