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This is a quick preview of the new reaction system in Alive v72. This next update of Alive includes an upgrade in the form of a rewrite of the mechanic that controls how characters react on touch. The old system was somewhat ok, but it was very limited, focused on collision hits. I was able in the past to improvise with it things like tickling (sort of) and the idle movement of the body parts being touched. But it was not as interactive as I knew it should be possible, and there weren't many places to go from that implementation. So I tried to make it a bit better in v72.

The new system is able to work with proximity detection, not just touches, letting character react for example when your hands are close to their eyes. Because of that, it's better also at detecting actions like massages or tickling, actions that are not collision hits but continous movements, which might come useful for other features.

Body parts being touched will react in more detail in v72. The characters now 'know' that some specific part is being touched and that particular body part will react procedurally. Like the individual fingers in the video as an example.  The difference to the olders version is like 12 vs a hundred smaller body parts compoents. This makes body reactions more realistic in general. This also allowed to do new stuff like reactions that will happen in v72 when touching the character nose for example. I also reworked the hard touches reactions to be more natural as can be seen in the video, with more fluid movement and new expressions. Medium touches and soft touches reactions should follow, not sure yet if in this update or the next.


Files

WIP: Alive v72 reactions #vam #modded #virtualreality #ai

https://www.patreon.com/SPQR_aeternum SONG: FREESTYLER - Synthwave Remix 2019 | Bomfunk MC's Type 80s Instrumental Chill Music Beat No Copyright By Aries Beats [Free Music] is licensed under a Creative Commons License.

Comments

biamatsuo

Hi, I never user VAM before, and I'm trying to check your Alive project. I got a Creator's key for VAM and already installed, and I'v trying to use this guide: https://www.patreon.com/posts/guide-alive-87116262 But IU'm having a problem right at the beginning, probably a stupid question, but where do I get the .cslist file? I downloaded the SPQR.SPQRAlive.71.var file from the 71 version: https://www.patreon.com/posts/plugin-update-99554997 But I'm not quite sure where to go from here. If someone can clear this (probably stupid) question, it would help a lot. Thanks

SPQRAeternum

Hello! Oh no, Vam is complicated and messy, it's gonna take a bit to get used to it. You might want to check first this tutorial https://www.youtube.com/watch?v=lZE9lDsaego When you download var files, you have to put them in the /addonpackages folder inside vam and restart vam for them to be appear. It should then be possible to load Alive like in the two images here https://www.patreon.com/posts/guide-alive-87116262 . Vam's menu must be in Edit Mode, not Play Mode, for you to be able to change what Session Plugin are loaded. Addons are .var files that can have all sorts of stuff (maps, models, clothes, plugins). Plugins are scripts that get loaded either on atoms (objects) or on the scene itself. Plugins are inside the addons and they're either .cs or .cslist files. In the case of Alive, there's just one cslist in the root of the addon, like in the image in that posts.