Updates (and Portraits!) (Patreon)
Content
Development for 0.6 has been proceeding apace. Since my last check-in, I've written the summaries for the H-scenes, planned out all the shots, and completed about a third of renders. Mind you, this doesn't include postwork, which is considerably more involved than it used to be, but setting up the renders themselves is still the hardest and most time consuming part by far.
I've also been working on character designs for the Bunnies, and I'm planning to add character portraits for them to the dialogue boxes in 0.6! Here's some sample ones I did for Val:
You may not be able to tell, but I changed her design quite a lot - again. I think this is the last time, though - I'm pretty happy with it now.
I also made some for Cory, and I'm curious what you guys think of 'em:
This is my second attempt at making male elves - hopefully it's a bit better this time. If you have any critiques, please let me know soon - I'll take a break from Bunny design for the next few days to try and finish up the H-scenes, so there's still time to make adjustments. (By the way, I know I need to clear up around his ears a bit - I just wanted to let you guys see where I'm at right now.)
I'll be adding conversation portraits to ALL dialogue with the Bunnies, including the stuff in 0.5. I'm sure I'll probably miss adding 'em to a few lines here and there, so I'm counting on you guys to keep me honest! I think it will be a big help, though; I haven't tested it or anything, but I think they probably do help people engage more with the characters. And that goes for me too! Making these portraits really helps me get to know them in a way that just writing about them doesn't.
I've also finished my planning for the dungeon, so I'll start actually creating it soon. As I mentioned a little while ago, I'll be switching enemy graphics out for those made by Aekashics in 0.6. I'm doing it for two reasons - first, his stuff is in a really colorful, cartoony style that I think will go well with this game, and second, because many of his enemies are animated! Now, a lot of them aren't - I don't want to create the expectation that they all are, but many are and animated enemies are a lot of fun! Anyway, I've identified all the Aekashics battlers I'll be switching out for the default RPG Maker ones, so all that's left to do is stick 'em in there.
Well, that's all for now. As I mentioned further up, my next push is getting all the H-scenes done. Once that's complete, I can start doing all the scripting, eventing, and writing.
Please let me know if you have any feedback on the portraits! And thank you for your support!