Development Journal 20 June (Patreon)
Content
Progress continues on 0.6! I'm about 2/3 of the way done with the H-scenes, and I've had an opportunity to work on a lot of other stuff as well.
The recollection room is now up and running. My intent was to do an overhaul of the H-scene progression system at the same time I implemented the recollection room - since they kinda go together - but I decided to leave it for 0.7. I'm aware that one problem with the game is the fact that people miss a lot of the H-scenes. The way things are currently structured, if you miss one or two of them that can lock you out of many others. That's obviously not ideal - there should either be multiple ways to get to scenes, or at least an easy way to get back on track if you miss something. I did a lot of the conceptual work needed for the overhaul this week, but there are a ton of details to work out that I need to carefully consider, and I don't want to have that delay 0.6.
I've also been looking at class design and combat. Though my concept for the game always involved WoW-esque 'don't stand in the fire' challenges, RPGM combat was never a big focus for this game. Still, since I'm introducing more characters, I have to introduce more classes, and this means having to think more about those classes and what their roles are in the game. In short, I've been thinking more about combat.
I've got my concept worked out for the classes and I'm currently implementing it, so combat will hopefully be a bit more interesting in 0.6. It's still not going to be a major focus of the game, but if people like it, I may put in some optional content, like an arena or something. I'm also sure I'll need to tweak it in 0.7 based on your feedback - I doubt I'll get it exactly right on the first try, but hopefully there will be a core of something fun there.
I've also been writing events, a process that will continue over the next week. I'll be on the road for the next few days, but I'll be able to continue work on my laptop, so it shouldn't affect my output much.
Thank you very much for your support!