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Greetings!

At long last, here's the pic of Val I promised! You may not believe it, but I actually spent quite a long time working on her and her dress. I haven't spent this long designing a character since I did the PC's female form. I was originally using this as an opportunity to kinda reimagine the game's female designs, and I ended up with something that looked a bit different than the PC's style. Once I put the two of them side by side, though, I realized I really like the PC's style, so I went back and redid Val a bit to conform with it.

A few folks thought that Tal's ears were too small for an elf, so I tried going longer with Val's design, and I'm fairly happy with it! I don't want ridiculously long WoW elf ears, but the ones I had for Tal really were too short. I'll have to go back and lengthen 'em a bit for when - er, if you meet him again :)

The dress was also originally a pink color, but it ended up not going with the background here, so it turned into a sorta peach color in post - and I think I prefer it that way.

It's off to work on 0.6's H-scenes now - I've had some ideas for 'em that I think are going to be pretty fun to create - and hopefully to play! I've also had a lot of ideas for 0.6's dungeon - I'm going to make it a bit longer than I'd originally planned, but I'm pretty sure it will be a lot more interesting and fun.

Anyway, let me know what you think! And, as always, thank you for your support!

Edit:

One more thing - I ran into a number of problems with the dress and the hair that I had a really hard time fixing solely in Daz, so I've concluded I'm going to have to learn Blender. Don't worry, it's not something I'm going to delay development to do, but it's become clear to me that I'm going to need to progress beyond Daz in order to take this project where I want it to go. I'd gone through some introductory Maya courses in the past, so hopefully it won't be that hard to figure out the basics. I would use Maya, but that thing's crazy expensive and I don't wanna get into the weirdness around Autodesk's education licenses.

So, TL;DR: the art will continue to improve!

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Comments

Anonymous

Whoa! I actually love it! Her face may be a bit more mature than I imagined it to be, but I really like the style, and especially the dress. I wonder how the MC would look in that dress - perhaps Val will loan it for a bit? ;)

Anonymous

By the way, will you ever show us how Ana looks to the others? I wanna see her elf version! :)

OhioOkie

Very, very nice. I like her.

Danielle

10/10 I love it 😊

proxxie

You might have a point there. I might tweak her slightly to make her look a tad less mature.

proxxie

I'll have to think about that. Doing so would require me to answer some questions I haven't yet considered.

Dark Rooster

I know what you mean about Maya. Im currently taking animation courses online and I had to take an entire 11 week course on just learning the interface for Maya. Ive looked into using Blender for after finish with school but I cannot get my head around it. Just trying to find simple shit like the a graph editor and how to open a file I needed to watch YouTube videos. I pride myself in being able to navigate most software GUI's regardless of functionality. But I took one look at Blender and was like WTF. I have not gone through it yet, but I actually found an entire site dedicated to helping Maya users figure out how to do basic shit in Blender.

proxxie

Heh, yeah, the Blender interface is horrid, no doubt. I took my first look at it and was like "Huh, maybe I can just get a subscription to the cheapie version of Maya instead." But I'm gonna give it a shot. I'm going through one of those Pluralsight (formerly Digital Tutors) courses, and I figure I'll have a pretty good idea if it's gonna work for my purposes by the end of it. Maya is apparently the standard for most of the big game studios (or Max) and film houses, but I have no plans to work for someone else doing it, I just want to work on my own projects. Supposedly the interface is gonna improve in 2.8, too, so we'll see.

Dark Rooster

An interface improvment sounds promising. I'll hold off on trying to jam triangles into square holes with it until they do that. Hopefully it will make things easier and not more confusing. I really want to start animating some erotic content, but finding lewd models that will work in Maya is a pain. You generally have to import them into something that can then expport them into a Maya compatible format. All that importing and exporting typically destroys any rigging that it started out with.