Val! (Patreon)
Content
At long last, here's the pic of Val I promised! You may not believe it, but I actually spent quite a long time working on her and her dress. I haven't spent this long designing a character since I did the PC's female form. I was originally using this as an opportunity to kinda reimagine the game's female designs, and I ended up with something that looked a bit different than the PC's style. Once I put the two of them side by side, though, I realized I really like the PC's style, so I went back and redid Val a bit to conform with it.
A few folks thought that Tal's ears were too small for an elf, so I tried going longer with Val's design, and I'm fairly happy with it! I don't want ridiculously long WoW elf ears, but the ones I had for Tal really were too short. I'll have to go back and lengthen 'em a bit for when - er, if you meet him again :)
The dress was also originally a pink color, but it ended up not going with the background here, so it turned into a sorta peach color in post - and I think I prefer it that way.
It's off to work on 0.6's H-scenes now - I've had some ideas for 'em that I think are going to be pretty fun to create - and hopefully to play! I've also had a lot of ideas for 0.6's dungeon - I'm going to make it a bit longer than I'd originally planned, but I'm pretty sure it will be a lot more interesting and fun.
Anyway, let me know what you think! And, as always, thank you for your support!
Edit:
One more thing - I ran into a number of problems with the dress and the hair that I had a really hard time fixing solely in Daz, so I've concluded I'm going to have to learn Blender. Don't worry, it's not something I'm going to delay development to do, but it's become clear to me that I'm going to need to progress beyond Daz in order to take this project where I want it to go. I'd gone through some introductory Maya courses in the past, so hopefully it won't be that hard to figure out the basics. I would use Maya, but that thing's crazy expensive and I don't wanna get into the weirdness around Autodesk's education licenses.
So, TL;DR: the art will continue to improve!