Dungeons and Performance (and Val!) (Patreon)
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I'm currently working on Val's design - I'd been reading and watching stuff lately about color theory and character design, and I learned a few things that I hope will help make my work more interesting. I'll get out an omake pic with her as soon as I'm done with the design - I'd hoped that would be today, but it probably won't, since I've come to the conclusion I'm going to have to redo some textures to get the look I want (and that can take a little time).
I've also been working on the boss battle this week, and I'm pretty much done with it. I've been going back and adding a few flourishes to it, but I've also been doing a lot of testing - mostly with an eye toward gauging performance. You can't have challenging action sequences if the game lags! Now, I know some of you might say "But Proxxie, RPG Maker isn't the engine to use for that sort of thing. It's meant for games where you talk to people a lot and have turn-based battles." To which I would say "Oh yeah? Well... hey, look, a squirrel!"
Seriously, though, I am interested in getting a handle on y'all's experience as far as performance goes. I'm not sure the best way to do that - a Patreon poll isn't really sufficient. I don't just want to know if the game seems laggy - if it does seem laggy to you, I'd like to know more about your hardware, so I can see if maybe there's a common bottleneck, so maybe I could try to optimize around that. I might try setting up a survey. Does anyone know a good service to use? Surveymonkey?
I've held off on updating RMMV's engine for fear it would break something (I now understand why a lot of businesses run ancient versions of Windows). I might try updating to the new version, though. It uses a much newer version of nw.js (basically a glorified version of Chromium), which supposedly has better performance. I think it also has support for ES6, the latest version of JavaScript. This is probably a good thing, since I've been writing far more actual code than I normally do as I've been developing this dungeon.
Anyway, I should have a pic featuring Val out soon. My goal for this coming week is to get a good bit of the H-scenes done, so they can be baking while I work on the rest of the stuff.
Thank you guys so much for your support!