Devlog #055 (Patreon)
Content
Hi!
I've wanted to redraw Vuu for a while now, and I finally did it, with a few design changes. I won't do this for every character, only Vuu and Rose. Here is the old design if you want to compare :
Also, I'm only going to show 2 ranks (in this case, 2 & 3) from now on because I want to have more for you to discover while playing the game.
I'll show Rose next time along with a surprise. :)
That's about all I have to say, however someone asked an interesting question a few days back so I'm going to shamelessly copy paste it with the answer :
Q : What are your thoughts on BE during the battle, as opposed to on levelling?
A : I actually thought a lot about that, but there are a few problems that I wasn't able to solve. First, from a gameplay standpoint, there is already a LOT of stuff happening during battles. You have to pay attention not only to the puzzle, but you also need to be wary of the Shapes (previously called Heart Eaters) and you cursor's armor, your mana and what spells you can and can't cast, same with your energy and relics, combos and combo spells, your opponent's spells, and of course both yours and your opponent HP. If I did include BE only during fights, it would probably be some kind of temporary power up. Since this would be a pretty simple mechanic, I think it could be okay to add it on top of the rest. The real problem I have with this are that since there is so much happening already, you probably wouldn't have enough to look at your character, and the temporary aspect of such a power up means that you go back to zero after the fight, where I'd rather have a lasting BE effect. That's why I chose to have BE happen out of the fights. That way, the fights are less mentally taxing, you can stare at the characters all you want in the menu, you can change the BE level at will, and ranking up still affects the gameplay in that it allows you to keep leveling up and to equip better spells. Damn I ended up writing a lot, that was an interesting question, thanks! I hope I was clear enough.
If I get any other questions that I feel might interest everyone, I'm going to post them in the next devlogs.
Anyway, that's it for now, see you! :D