Devlog #054 (Patreon)
Content
Hi! :)
I'm finally done with the small fixes! Here is a list of what I did:
- "Heart Eaters" have been renamed to "Shapes"
- Shape fights win animation has been updated
- Reworked the way dialogue is stored so it is eaiser to translate
- Optimized character portraits
- Background gets darker when a fight occurs
- Exploration hole system
- A bunch of other fixes and improvements
There will probably be more fixes here and there for bugs I have yet to discover, but that's it for now! And since I was done early, I've been working on the graphic side since last week. I did get very busy over the last few days, but I managed to take care of the special effects and particles anyway and even fixed a few sprites that needed some work, meaning that designing and drawing new characters and environments is directly next! :D
However as I said before, and it will show here too, these devlogs are now going to become shorter since I won't have much to describe and explain, mostly I'll just show you what I drew, and that's it. I'll try my best to keep them interesting, but don't expect a wall of text. The exception this time is I can't even really show off particles and effects, which will make this the shortest devlog in a while.
So that's it for today. I'll definitely have some interesting stuff to show you in 3 weeks, see you then! :D