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Hi! :)

I'm finally done with the small fixes! Here is a list of what I did:

 -   "Heart Eaters" have been renamed to "Shapes"
-    Shape fights win animation has been updated
-    Reworked the way dialogue is stored so it is eaiser to translate
-    Optimized character portraits
-    Background gets darker when a fight occurs
-    Exploration hole system
-    A bunch of other fixes and improvements

There will probably be more fixes here and there for bugs I have yet to discover, but that's it for now! And since I was done early, I've been working on the graphic side since last week. I did get very busy over the last few days, but I managed to take care of the special effects and particles anyway and even fixed a few sprites that needed some work, meaning that designing and drawing new characters and environments is directly next! :D

However as I said before, and it will show here too, these devlogs are now going to become shorter since I won't have much to describe and explain, mostly I'll just show you what I drew, and that's it. I'll try my best to keep them interesting, but don't expect a wall of text. The exception this time is I can't even really show off particles and effects, which will make this the shortest devlog in a while.

So that's it for today. I'll definitely have some interesting stuff to show you in 3 weeks, see you then! :D

Comments

Anonymous

I need one beta or alpha of this game, to test.

nosebecc

As I've already told you, there will be a new demo in the following months, though I will not give a date until I'm sure I can deliver.

Anonymous

What are your thoughts on BE during the battle, as opposed to on levelling?

nosebecc

I actually thought a lot about that, but there are a few problems that I wasn't able to solve. First, from a gameplay standpoint, there is already a LOT of stuff happening during battles. You have to pay attention not only to the puzzle, but you also need to be wary of the Shapes (previously called Heart Eaters) and you cursor's armor, your mana and what spells you can and can't cast, same with your energy and relics, combos and combo spells, your opponent's spells, and of course both yours and your opponent HP. If I did include BE only during fights, it would probably be some kind of temporary power up. Since this would be a pretty simple mechanic, I think it could be okay to add it on top of the rest. The real problem I have with this are that since there is so much happening already, you probably wouldn't have enough to look at your character, and the temporary aspect of such a power up means that you go back to zero after the fight, where I'd rather have a lasting BE effect. That's why I chose to have BE happen out of the fights. That way, the fights are less mentally taxing, you can stare at the characters all you want in the menu, you can change the BE level at will, and ranking up still affects the gameplay in that it allows you to keep leveling up and to equip better spells. Damn I ended up writing a lot, that was an interesting question, thanks! I hope I was clear enough.