DLSS3 seemingly working in Elden Ring (Patreon)
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I've been working on implementing DLSS3 in Elden Ring, although I have successfully modded it in and got it kind of working, the image quality is very bad, the fake frames are just like two frame interpolated.
I suspect it has something to do with the motion vectors, need to look into this deeper, cuz in the Streamline Sample, DLSS3 works really good and the fake frames are very accurate and without much ghosting, so there's gotta be something wrong with my implementation.
I don't think I can release this in its current state, I might need to implement it in Skyrim next to see if it works better in another game.