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I've been working on implementing DLSS3 in Elden Ring, although I have successfully modded it in and got it kind of working, the image quality is very bad, the fake frames are just like two frame interpolated.

I suspect it has something to do with the motion vectors, need to look into this deeper, cuz in the Streamline Sample, DLSS3 works really good and the fake frames are very accurate and without much ghosting, so there's gotta be something wrong with my implementation.

I don't think I can release this in its current state, I might need to implement it in Skyrim next to see if it works better in another game.

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Mat wilson

You are truly exciting in your ambition. This is why I follow you. I've always been wondering if we can get dlss 3 into things since it came out. And i've been specifically purchasing games that have it, simply because i find it to be a fascinating technology). To see you branching out into this possibility is the most exciting thing I can imagine for modding tech. Skyrim would be a perfect testing ground, fallout 4 would be as well, because even modern systems can't handle fallout 4 at ultra settings in boston mid city without plummeting fps. Dlss 3 would essentially solve that problem by working with a much lower fps. But hell brother, any implementation of dlss 3 is super exciting. (Modded skyrim with dlss 3 would also solve the cpu limited state of the game) I'll try and hop on discord and give you my observations. I'm sure it won't be close to perfect at first. But the sheer attempt is what's amazing here. Anything beyond that is bonus territory.

Anonymous

So this will need an RTX 4000 series to work?

Mat wilson

Yeah. Optical flow is seriously upgraded on 4xxx cards. There's some examples of it using apps like SVP which smooths out video and it's a lot more powerful when it comes to using the optical flow engine which is what makes dlss 3 function so well.

Logovore

Yes, yes, Skyrim please, good sir, for the betterment of the world.

Mat wilson

The exciting thing about dlss 3 is that it offers a flat fps gain, regardless of a anything else at play. Nothing else offers that. Plus if it's well implemented it can actually seem smoother than the same native fps. Because unique frames are often more variable, and the brain responds to consistency. So 120fps dlss 3, in some cases, can actually appear smoother than 120 real frames.

CptTombstone

The flat fps gain is not exactly correct, DLSS 3 partially runs on the CUDA cores as well. I've seen about a 20% increase in GPU usage when heavily CPU bound, which explains why it only boosts fps by about 75% when turning it on in a scenario where the GPU is at 100% usage. Nevertheless, frame generation is awesome and I'm super looking forward to seeing it in Skyrim, even if it's a little buggy.

Mat wilson

It runs on cuda cores as well? I didn't know that. Interesting.

Alex

keep working on it pure dark. Great job. You have a new subscriber.

Nicholas Rush

Fantastic work as usual! Thank you.