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Haven't clocked much time in this version yet so there might still be more to say but here's my early thoughts.

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Anonymous

I imagine "Recommending the Wonderful 101" is the right format to just get that recommendation out there with a sentence or two about the port along the way. Not like you haven't been recommending it to us already lol, but there's always gonna be some people who don't read the patreon or look in the other channel, and it makes total sense to have one for your favorite game. I wasn't expecting anything more than that until a 2030 Wonderful 101 commentary.

matthewmatosis

I forgot I wanted to do this, of course I should do a recommendation for it. I think I know what I'm working on next, thanks.

Anonymous

A recommendation seems like a good format. An alternative might be a tutorial, similar to the "How to Enjoy Bayonetta" video. I think trying to help people that wouldn't see how good the game is by themselves is an interesting goal. As you said, everyone's different. People who enjoy learning the systems by themselves like you will most likely do so whether you do a video on the game or not. It's those who don't want to figure it out or don't have the time but still enjoy playing games with strong mechanics that "need" help. For example, I gave my spare key to a friend and I'm hinting/explaining some mechanics to him as he's playing and it seems to make the game much more enjoyable for him. Thanks for putting this up, enjoy your time with the game!

Anonymous

I don't really see the point of a recommendation video given the existence of your review. Are your recommendations not a chance to spotlight lesser played games which you believe people should give a chance? Nintendo put the remaster on their discover page in the eshop, the kickstarter was massively successful and was all over the major gaming publications. I would therefore call to question what kind of service you would be doing by "recommending" the game as I can't say it's kept a particularly low profile, though you might disagree. I don't really think w101 has the same "hidden gem" status that your other recommended games have, at least not to the same extent.

Anonymous

I would like to second the "tutorial" style video, perhaps integrate it into the Recommendation video some way. I played Bayonetta after watching that video and it was immensely helpful.

Druida

By the sound of it you want to make a 6 hour commentary on this game heh. There's some games I feel about like you feel about TW101, so I'll have to check it out. I'm guessing a big part of the enjoyment besides the learning experience is the pure notion of playing it as well as possible. For some games I feel it's almost like learning an instrument.

Anonymous

Do you have the option to play the original music instead?

Richard Rosean

Was going to say a recommendation video would be good, but it looks like it's already been suggested. One thing I might add is that you could make some suggestions for new players at the end of the video with the caveat that you think the things you're about to say are probably best learned in-game. Similar to what you did with the "How to Enjoy Bayonetta" video.

Anonymous

I think the best way to go about TW101 is to do a video similar to the one you did with Bayonetta, "here is what you should know to get into the game". I think there's a difference between spoiling some cool tricks of dealing with enemies (things like toppling the turtles after blocking their stomps) that can be discovered by experimenting. What you should try to do, and you're a far better writer than I am so I suppose that you would know how to do it better than myself, is to get the basics of combat out there (like how the team attacks help, maybe some things about the game's visual language like how if the enemies glow in that one way they're weaker to damage) and then try to get the message across that the game gives you 7 weapons and that all of them are useful, many in an intuitive sense, like how you expect a punch to send an enemy flying, a hammer to flatten something, a whip to be long range and low risk, and so on. The combat system is colorful and simplistic in an intuitive way and designed to get people to think about practical uses for these giant toy weapons.

Anonymous

I'm glad i'm not the only one disappointed by the new version of tables turned. One thing you din't mention though is that the game can get mods now, even if they never add it someone can just mod the original in.

Incaptivity

The taunt was okay for quick unite camps if yer into that kind of thing

Anonymous

I have the Switch version, the load times are still pretty good. Better than WiiU, although I imagine not as good as your PC. Is it possible to pause loading on the training room, like in Bayonetta? Missed a trick if not. Also, I've had a few graphical issues, mostly with the camera going weird. The level you find Yellow was particularly noticeable, especially the boss.

zacH

Glad you're enjoying the game all over again! Have you only played with a gamepad? For some reason I thought the PC port might have KB+M support, seemed like it could be a cool way to control in an RTS style and maybe make drawing easier. No idea if that was part of the port though :) Either way, would definitely enjoy a "recommending" video for the port, and hope they'll keep patching and supporting the game!

matthewmatosis

You have a point here but I think it might be splitting hairs to worry about just how niche the game is. Anyway there's an argument to be made that W101 is relatively more niche in some ways than other games I've done recommendation videos on. Only a few people worked on SpaceChem, Rain World or Dustforce whereas the Wonderful 101 had a whole development studio and publisher behind it and still didn't get much attention. Most of all I don't want to miss this opportunity to introduce it to more people.

matthewmatosis

This is an incredibly coincidental comment from my perspective because the next Mondaymatosis video ends with a line comparing games to instruments. That one would've gone up today if not for W101.

matthewmatosis

Not that I've seen but it's possible holding a button while selecting a level does it, like the alternate music in Bayonetta.

matthewmatosis

That's a huge silver lining but I'd really like to see Platinum patch the game up as much as possible, we should assume this will be the only ever PC version after all. I maybe should've talked about some returning issues in this post as well, like how the camera starts zoomed in by default which is a pointless beginner trap. Personally I'd also love an option to keep the camera zoomed out as much as possible even during combat too.

matthewmatosis

Yeah I forgot about this, I didn't use it myself but there might be some scenarios on 101% Hard which it's very useful.

matthewmatosis

There's no option to stay in the training room. I agree this would be a nice little feature but I think it's important to prioritize feedback, that one would be very low on my list. With such short load times it's easy enough to use certain operations for practice anyway.

matthewmatosis

Someone told me the KB+M controls are good but I haven't tried them, I think gamepad makes more sense for this one. I wouldn't want to have to build up the muscle memory again, at least not right now.

Anonymous

While I think its gratifying to learn stuff on your own, it can be difficult to know what you don't know, if that makes sense. For example, I highly doubt that the majority of players know about Bayonetta's dodge offset mechanic. In order to even learn about it, you need to go into the menu for special moves, and if you never forget how to do a move you bought or want to turn something off, you would never go into that menu in the first place and learn about such an integral mechanic. Even when you know about it, its not like you will be able to effectively use it in combat until you practice it, so I think there is still something gratifying in that. Of course, experimenting and learning about taunt offset or puma offset is more satisying than being outright told about it, but obviously you need the building blocks of dodge offset to get to that point. I think there are mechanics that can be thought of similarly in W101, so if you were to do a tutorial style video, maybe it would be good to focus on stuff that you think is really obtuse for a new player to figure out, but then maybe explain the usage cases limitedly.

Anonymous

"it's the kind of game that grows on you." Couldn't agree more. I'm new to the game; played previous Kamiya games but I was mostly a Ninja Gaiden dude. Playing this game for the first time, I was reluctant in accepting it. But the more I play, the more I like it. I'm now starting to think about the game when I'm not playing. Looking forward for more!