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Heya everyone,


So I've began to flesh out the hospital area. It will be a quite important zone, as this is where you'll get transported if you happen to faint from starvation. You will also be able to meet again the doctor from the starting area in his office.

But there's more to it, as this will also host the second major level. I'm quite liking the idea to propose a deeper and more complex level inside a seemingly usual place . 

I won't spoil too much how the plot will unfold, but this will also be a two-way level where you'll be able to branch out depending of your maturity level. This will play quite differently that the haunted house though, more on this later on when I'll be ready to talk about it.

In-between, I also started to add a much-needed feature that was on the back on my mind for quite some time : a small tutorial that introduce you the basics of the game.

It won't be too fancy and will not hand-held you, but I hope it will help new players to better understand now-hidden mechanisms like hunger. I understand how it can be frustrating to be stuck in a behaviour without understanding it, so I hope theses small improvements will help new players (and some old ones too ! ).

So, now that I created all the places that I want to be in the next update, I'll fill it with NPC, as usual, and then I'll test some scripted events.

See ya ! 

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Anonymous

this next update seems like its gonna be a big one. looking forward to it