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Hey everyone,

There's still a few day left in the poll, but the results so far are heavily in favor of QoL addition. I'm waiting for the closing to dive deep into development and I'll do a dedicated post regarding  the poll results and the development roadmap for the next update.  

In the meantime I though I'll advance on the most daring work : the Boy Player Integration. I will take me a bit of time so nothing wrong with taking an headstart,right? 

The integration can be summarized in three main steps : 

1) Create the body, hairs, clothes and props related to the character in blender. This is the "easy" way because even if it's not my main skill, it's pretty straightforward. If something mess up, I can just redo it and everything will be fine. At this point, I'll also recreate the animations, because the bones of the boy are sightly different( he's taller, too). 

2) Integrate the character as a standalone in unity. What I mean by standalone is that at that point, the character isn't linked to any game system (like the continence system, the equipment and inventory system...) but is perfectly animated. Again, this is a pretty easy part, even if sighly harder one. Even if this is a standalone integration, there's still link to be done to the animation system, and it's less straightforward.

3) Finally, Integrate the character as a whole. This is obviously the most daunting task, because I have to spend time on each system linked in any way to the player character, and retrofit it to make it recognize if you're playing a boy or a girl. This is a good place to begin my disclamer on that matter: when the boy character will be released, you actual save file will probably get unusable, because it won't be able to tell if you're playing a boy or a girl. Don't worry, I'll repeat it many times. To be honest, this work is mainly an organisational task. There's no real technical hurdle that make me worried, but any misses can and will cause bugs so I'll need to be extra-careful. 

This is a lot of talking so let's get to the teasing ! I have completed the first part today, so the easy steps are done and I'm pretty happy with the result.  He's sightly taller than the girl, without being overly masculine. Sadly, for now, I didn't made as much haircut as the girl, but this is pretty easy to add once the integration is over. 

Since I added a skirt recently, I make it wearable for the boy too because, you know, gender equality ! 

I hope you'll like it ! 

And that's it for the tease ! This is a render from blender, so it won't be exactly the same in game, but it should give you a pretty good idea of what to expect. 

See ya!

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Comments

Anonymous

YESSSSSS. Thank you for adding this option!

Anonymous

as a side note, have you maybe thought about adding cell shading to your game? it may help distinguish it from *insert other project here*

ABDLSwallow

I absolutely love cell shading and it would be a nice touch. It's on my list with others post-processing effects but well... there's "post" in post-processing for good reason : this will probably wait for a bit, at least until I'm out of the alpha stage. But still lovin' the idea, I'll definitely try it on when it'll be time.

Anonymous

Yah I understand, some people think this is a 'stock asset' game. But what I see is potential

ABDLSwallow

Well,I'm all alone and definitely not a skilled enough 3D artist to not use some stock asset so I can hear that. Using stock assets are not bad per se, as long as theses are used thougtfully and that's I'm trying to do. And of course adding cellshading and others post-processing effect are part of that thougtfull use.

Anonymous

Exactly. I meant (in better words) unity has a bad rep, but it gives individuals the power to learn and grow in game design.

Orphelia

Unity gets overlooked by so many, but Book of the Dead is stuning example of what its capable of producing. And the art style for this is unique and stands out and is by no means lacking