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Hey everyone,


I don't have anything new or exciting to present today, but I just wanna thank you all for the reviews you gave me on the last update. Of course, as the game get bigger, there's some bugs that are bound to arise and accumulate, and I take good note of all of theses. 

My plan for now is to finish the haunted house level for the next update, and after that, I'll take a bit of time to backtrack and smash all theses long-lasting issues. It doesn't apply to game-breaking bugs, obviously. I want to tackle theses as soon as possible. 

So, what's next? I just took a small break from deving the last two day. It helped me plan the layout for the missing half of the mansion, and organize my ideas. 

The general idea of this part will be time and responsability. I though that was some recurring themes of an adult life, so I want to build gameplay upon that. What does it mean on a gameplay standpoint? Well, I want to give something for the one among us that, other than babyplay and diapers, also like the idea of struggle and desperation. So my rought draft for now is a race against time to keep your pants clean. 

As for the first part, I'll build the layout first, then I'll iterate on that idea to flesh it out until it feel good. Since a good part of the mansion is already build, I expect it'll take me a bit less time that the last update !

Don't hesitate to drop me a comment about how you feel about that idea for the adult-part, and what you would want to see ! I'd love to have your insight.


Until then, that's the end of the break ! Back to work.


Comments

Patron1123

Glad to hear, and your regular posts are appreciated. It would be cool to have a 100% 'Adult' quest path to get through the game. Maybe make the bladder holding QTE a bit faster on time and reward it with increasing maturity? I would like to drop a suggestion that the mom-ghost (or similar enemies) in the game could force feed the player or put mittens/pacifiers on the player when they get caught or otherwise lose minigames.