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Hey everyone,

I spent the last couple days working a lot under the hood. It's a bit technical but I though some might be interested.

Basically, until now I loaded everything in the game at once. As there's not a lot of things right now, it was okayish but I feared it might cause performance and freeze issues later on.

To resolve that future issue, I made a system so the game know where you are, and unload every piece of game that's not in sight. Then, as you get near that zone, it got automaticaly loaded. It should be transparent for you but it should improve performance, especialy when the game will be more packed than now. 

Since I was in the mood for some bug-fixing, I also solved the duplicate item issue when re-loading a save, and I think I pinned down the bug encountered by Cammi about the holding animation. 

That's it for the back-end, now on the visible side of things, I adjusted the player character shader to improve look a bit, because I though it was a bit bland. 

And finally, to prepare for the money system, I tweaked the UI to make it a bit prettier. For now, the right side is placeholder but I intend to make it dynamic with your in-game action.

I hope you like theses cosmetics changes ! 

Now I'll start expanding the city by adding shops and the supermarket, then I'll have to develop all the underlying system for buying things. 

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