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Hello All, 

Thank you so much for sticking with us, We released a new version on Feb 1'st almost for "Jan" but we're sticking with another release to make up for lost time.

The Code that was posted previously for this month is still valid for this release.

Here's a bit of changelog

-Entity DLight Fixes (Battery / Glowstick / Snarks)

-Hard-Life UGC Tool updated to include what kind of release model/map/... so on

-LaserSword code to fix the throwing forever slide bug

-Glowstick Added (Replacement of Flare for now)

-Tripmine Stuck Bug added Vicinity code to test if player is too close (Never get stuck on a tripmine again)

-Alien Slave revive code changes

-Kingpin Attacks further

-Monstermaker RGB Electricity by FGD -Workshop Enabled / UGC Tool / further codework for support of using hardlife_downloads folder (mapname.cfg will run cmds now)

-Sv_sentences reverted back to normal function (Engine hw.dll can only make changes to sentences unfortunately) (There was a bug where people wouldn't speak - this is now fixed)

-Trigger Camera removed from multiplayer usage to provide stability

-Secondary attack tripmine spawns a laser_detector (to replace map lasers IE hard_1a3)

-Launcher updated to provide workshop support (batch files updated to move workshop items over to hardlife_downloads folder automatically)

-Item's can now be picked up with the use key +use/E

-Item's will no longer fall through shelving

-Ammo will no longer fall through shelving

-Medkit Secondary Attack will now slide a lot less.

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