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Well thank you all for being very patient . We've actually just recently placed a simple AI Director to push enemies / help the player (when needed) on the "Harder" Difficulty.

Now this is the beginning stages of what will go on in the future of Hard-Life. This is not a Left 4 Dead style AI Director. It is currently in its infant stages. 

So now Hard-Life has become very randomized (In "Harder" Difficulty) - We push you to try it out & give us some feedback. 

Some changelog -
- Minor map changes (ie - MRI room has red button & more)
- Weapon Medkit no longer respawns when thrown (multiplayer)
- Ai Director added on higher skill levels     
What does AI Director do?
       AI Director is utilized in levels where there are many dead bodies , There is a chance it will not spawn. AI director will seek out an area through info_nodes that the player cannot see & spawn monsters within the map to its area. This includes Headcrabs , Zombies , Houndeyes , Alien Grunts, Human Grunts & Alien Slaves. AI Director will communicate to monsters where your location is and provide potential ambush points. AI Director also provides spooky sounds in it's vicinity. You will hear it as spooky ambience. (Currently in beta)  
- Skill 2 Enabled for use in regular hard-life (AI Director is enabled for Harder difficulty  ONLY)
- Harder difficulty will include HEV power costs (5 - Harder , 10 - Hardest)
- SaveStation skill level requirement paused for stability
- Fixed Barney & Scientist Use Sentence keyvalues to use predetermined lines again
- New Sounds / Sentences for Barney & Scientist (Thank Fury for his amazing audio work)
- Random Fixes (Things that I also broke)


The new code is " aswegivebirthtoai " for the Feb Patreon branch.


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