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Hello everyone, progress report is here!

1. Adventurer - Porter full animation set

Idle animation

Walk animation

flinched

Porter is one of few adventurer character that have flinched animation. because normally she does not attack the player. she's more like a "reward" of fighting against adventurers.

After porter flinched, she will run away from player. sometimes just running away , sometimes hide behind her own bag like this. during hiding, Porter is invincible.

returning to normal mode :D


2. Regarding the future plan :

With current state, I made total 5 adventurer characters that will randomly generate during dungeon.

It should be count as 6, but one is story related so he will not be count as ordinary adventurer. 

so- I have a plan to add 3 more adventurer characters (tank, female wizard, Priestess type) but I'll stop making them for now.

the priority for now is work on sound effects for 5 adventurers characters that already made. 

plus, I'm work on graphics for store NPCs



..and that's all for now.


I hope you enjoyed it.

If you have a question, please leave a comment on this post!



Comments

Seth

A little off-topic, but what is the plan and progress for the Anthophobia sprite remasters? The redone sprites are only for the main character's non-H animations, correct?

Tails

Nice

Sourjelly (edited)

Comment edits

2023-05-04 07:27:16 Correct, I'm working on main character's non-H sprite animations and game engine update(gms1 -> gms2). Sprite remake progress is about 50% done now X_X;
2022-03-02 22:03:42 Correct, I'm working on main character's non-H sprite animations and game engine update(gms1 -> gms2). Sprite remake progress is about 50% done now X_X;

Correct, I'm working on main character's non-H sprite animations and game engine update(gms1 -> gms2). Sprite remake progress is about 50% done now X_X;

Seth

Take your time, I know it's a lot of work. Plus you have a bigger, more important project to do on top of that. Best of luck with your efforts!