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Hello everyone! Monthly progress report is here!

Download link will be available on this page as soon as the upload progress is complete! Please revisit this post!


Important:

Checking email version of this post will not refresh the post.

You must visit Patreon post page for download!

Try to download the WIP build by click the download link below!


[Click here to download the WIP build] [Mediafire] 

[Click here to download the WIP build] [Mega] 

*Both of link contains the same file. *


Version Information: V0.1.5.8


Important announcement:

[ January WIP build and Monthly report post] was deleted

[ February WIP build and Monthly report post] will be deleted on April 10th.


Key binding:

WASD: Move around

Mouse: Aim

LMB: Shoot

Shift: Dash

Space: Dodge, Response selects, Turn dialogue to next page

[C]/[V] Key: Change attack type

Tab: Open Inventory

E Key: Examine / Pick up Item

ESC: Pause, check heroine statues

Arrow keys: Control time

*Debug: Left/right arrow key for fast forward/ backward time



Change log:

1. Added: New adventurer type enemy – Rogue

2. Added: New adventurer type enemy – Porter

3. Added: Sound effects for adventurer type enemies (Axe warrior, Rogue, Wizard, Porter, Lance knight)

4. Added: New tiles for new area

5. Fixed & Changed: Tile sets that causing graphical error

6. Changed: Now monsters targeting adventurers more often

7. Changed: Lance knight’s summoned boulder collusion size is reduced

8. Fixed: Axe warrior no longer play throwing animation in fixed direction when he throws his axe.

9. Fixed: Wizard’s crystal attack no longer does unintended massive damage to other monsters

10. Fixed: Axe warrior’s charge attack does unintended massive damage to other monsters.

11. Changed: Wizard’s blast ball shard lifetime is halved

12. Changed: At the Center of dungeon area, zombies and adventurers are place for combat testing. Player can visit here by exiting sanctuary (make sure prepare lot of potions!)

13. lance knight attacks the target more precisely



Known issue:

1. Due to the newly added human fights vs monster feature, it causing heavy frame drops right now. therefore, I need to find a way to optimize it, or redesign the area size into more reasonable size

2. Sometimes wizard become dumb and does nothing but walking around

3. Currently porter is invincible against monsters (monster can’t hit her)

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