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Hello everyone! Weekly report is here.

Here's the sprite works I've been working during this week.


1. Additional tiles for V2.00 :

[click this link to view image] *spoiler warning* 


I warned you. so now it's your own responsibility. haha :P

So yes, these tiles are mainly related with stage 6. 

and these are what agent were fought for. >:P


2. New weapon for final battle :

[Click this link to view image]

I can't wait to see when this thing become a real >:3


3. G.lady type female zombie's Idle animation :


[Click this link to view sprite]

If you are not sure how big she is, 

she's bit smaller than EX stage 2 bosses >:3


- Main priority :

I gotta make 4th stage at least accessible(but no monsters) before upcoming WIP release date. So this is my main priority. 


After I finish working on 4th stage area, I'll start work on kitty female zombie's new H animation for Armored bull and Lion seeds, and imposter. 

Yep, the reason kitty chan didn't show up during Ex stages was for this stage. >:D


...and that's right. 

Imposters will show up AGAIN 


*Evil laugh*

 

-Regarding sprite remake :

Please leave your thought on comment section. 

If you want me to remake the some of sprite please let me know.

I can not guarantee to remake all of sprites, but I can consider to remake at least two or three type of monster depends on community thought. 




..and that would be all for this week, I hope you enjoyed it.

Have a great week everyone. I'll see you next week! 



Comments

Anonymous

Spritewise, I'd say proabbely the long tongue one and the big white flower one, their sprite seems to be the one that doesn't have a ending event loop~

MrPoppyPenguin

The big zombie isn't dripping anymore? Shame, it was probably my favorite part of the old sprite. Also, this might be nitpicky, but doesn't it seem kind of sad that you finally have a sprite big enough for the nipples to be prominently shown, but they're partially obscured by the "hands" this time? Otherwise, the playroom is going to be terrifying. Great work!

Anonymous

Looking into new tiles... There is a BOOBY TRAP!!!!!

Anonymous

And regarding the play room, will it have the scariest scene of all time from a scary game like in Dead Space 2 nursery section?

Anonymous

Hmmm...those painting are cute and a little bit creepy lol ,and about the sprite rework... I think Dveil tongue and normal zombie need that :3

Sourjelly

Thanks! and...Oh my, I forgot to add dripping animation! X_X;; that's my mistake, I'll add it on right away!

Sourjelly

alright, 2 votes for Devil tongue, and 1 vote for Normy and big flower ! :D

Anonymous

i have only one thing to say about the new weapon fuck the hell yes

Anonymous

i would say giant flower certainly needs a better ending and normal zombie (but i would make the sprite remake actually another another animation set as opposed to a remake, since the normal zombie is the most common enemy makes sense it would have mutliple) and i know its a long shot but a 2nd animation for EX3 boss would be nice, maybe a condition that it only happens if falling in the cum pool kills you or something (I feel like not using a giant cum pool for something a bit extra is a missed opportunity :P.

Anonymous

I'd like to see a group animation involving the protagonist and a multiple animation with the same zombie.(specially the normal zombie) =D

Anonymous

I think the game is pretty great as is, but I kinda always wanted to see the main protagonist become more infected when she has sex with the zombies.

Anonymous

That's actually more of a programming limit then intention, to implement it like the helper zombie would require recoding the game, but it's a feature planned for Anthophobia 2(Tryue SequelNot 2.0) Or a new ending sprite event might make sense for group scenario.

Anonymous

Technically speaking, she does get "infected" with the ending CG, but it might be more clear with the old CG

Sourjelly

2 votes for Devil tongue, Giant flower and normal zombie! well regarding EX3 boss, If I add more feature, I might need to rework the entire boss fight X_X;;

Sourjelly

Great Idea! but like Sizustar said, it has programming limit. so I can't add it as part of game. but I'll keep that scene for hidden reward of V2.00

Sourjelly

The reason I'm saving that idea is : that will be the main part of the Anthophobia 2 story. ;P

Sourjelly

Actually, she's already infected from beginning. the difference between protagonist and zombies is Protagonist's infection progress seems to "slower" or "looks stopped" and because of that, protagonist is still "sane" :D