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Hello everyone, weekly report is here!


Well, more like weekly report for V2.00 plan. 

This week, I don't have any sprite works to show. I'm really sorry everyone.

I didn't expect the v1.50 can cause this much attention. X_X;;


Anyway, here's the plan :


1. How many stages? :

There going to be two stages for V2.00 update. 

With two bosses. 


One will be the familiar face, and the other one will be massive, biggest boss of entire game.


2. Any new monsters? :

New monsters with H contents? 

no, but trap type monster with lewd gimmick? yes.

and I'm going to make about two of them.


Also Don't worry about H contents. 

the reason I decide not to make a new monster is, I need more time to make more H contents on female zombies.

Yes, they will have more H animations. plus G.MILF type female zombie.


3. New female zombie monster-

what's her position? (sexual/nonsexual) :

She's an uncontrollable big mama found from deep inside of shelter. 

She's looking for someone and screaming everywhere to call him. 

This activity is causing the zombies gether towards the shelter. 

Protagonist's job will be push this girl outside the shelter 

and give her what she wanted.


4. Any hint for the storyline (of V2.00?):


Here's the route that protagonist searched during V1.00 and 1.50

[click this link to view image]

and this is the result of her activity.

[Click this link to view image]

Green area is secured, safe area. 

Blue mark is quarantine area

as a result of Sumire's activity, South side of shelter became safe. 

but what about the other side?

[Click this link to view image]

That green circle area in the middle is where the player fought boss 3

and it connected with other 3 area.


Sumire need to clean up at least other 2 areas to make herself safe.

and that'll be the end of her journey..........until Anthophobia 2.


5. About gold card slot :

This time, unlike the previous gold card system, You don't have freedom to place the dead body. because new gold card agents are died while protecting someone precious than their life. 

so all of dead bodies will gather in single room on each stage. 


Also, this time I'll open more card slots than usual. 

16 slots. Currently I have 9 patrons who eligible to get gold card yet couldn't got one because the card slot was full. 

so actual empty slots will be 7 slots right now.


If you have a question about gold card, feel free to ask me.


...and that would be all for this week! I hope you enjoyed it 

and I'll see you on the next week...I mean weekend! 

Comments

Sourjelly

Woops I accidentally put 5 and 6 on stage map instead 4 and 5 lol

Zelnik

Hey pal. Now that the game (seems) to be closing in on something resembling completion, I want to voice something that I have been considering for a while. I love this game, it's great, and it's about as close as we get to a true successor to Parasite in the City. I expressed in the past that I felt some of the 'game over' animations were just...kinda... lacking. Some just need more completion. Will we see some of the more limited animations developed into something more, or will some animation revisions be off the table?

Anonymous

So how do you get your own gold card? I would be interested in getting one.

Anonymous

EDIT: Just noticed how to get it on the overview section, but it's not reflected on the related tier. Has this changed? Thanks!

Nathan

I think I understand what you are saying but just to confirm which animations do you think are lacking? As I think most of the early animations where they ended and didn't loop around and around but had a looping mini animation are a bit lacking however that is due to when they were made and experience at the time. But again can you please confirm this as it will help Sourjelly understand what you mean as you may have different understandings? (here's an example) The normal zombie animation is a bit lacking as once it finishes it starts over from the beginning all over again where as some animations have full flow extras like with the shield enemy who has the animation change completely.

Nathan

I think that has yet to be changed but I am intrigued if those who have dead boy's already done need to submit more or something....if not why would they be gathered in one point I am confused about...

Zelnik

Best example would be the large white flower. It mostly just tentacle fucks, sucks her in and freezes in place. There just isn't any real sense of completion there.

Anonymous

I got what Sourjelly was saying there. All the new bodys will have to be in the same room, as per development process.

Sourjelly

Sprite remake? I'm happy to hear that! actually I wanted add more stuff on original one, but I couldn't do that because of tight schedule. If everyone allow me to do that, I would happy to do it.

MrPoppyPenguin

Just curious, is there any chance we'll ever be able to "rescue" and "reuse" the zombie girls once they've been captured by enemies? It feels kind of strange that so much time and effort went into these characters that are pretty much one and done once a single enemy grabs them.

Sourjelly

It's based on in game lore. female zombie are not getting raped. They choose their own partner. Sumire, the protagonist couldn't separate them because how happy they were look.

Anonymous

Those agents' last stand must be terrible... How desperate is it?

Sourjelly

Yeah, since they were the last survivors who turning into zeds slower than any other people, they were probably in fear and panic.