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🌨️❄️🔮 In a remote, snow-laden range, far from the warmth of the sun, the Everfrost Robe was first woven by a group of reclusive sorcerers. These sorcerers, masters of the cold and arcane, sought to harness the unforgiving power of the harshest winters. They ventured into the deepest parts of the icy wilderness, braving blizzards and the territory of towering, fur-covered creatures with piercing blue eyes and a fearsome presence. These creatures, masters of the snow and ice, roamed the frozen landscape, commanding respect and awe.

Drawing inspiration from the resilience and strength of these snow-dwelling giants, the sorcerers combined their arcane knowledge with the essence of the frigid wilderness. The result was the Everfrost Robe, a garment that embodies the relentless, bone-chilling cold of the peaks and the enduring power of its most formidable inhabitants.

It's rumored that each robe contains a fragment of the icy heart of the mountain, giving it its unique properties. Only a limited number of these robes exist, as the secret of their creation is closely guarded by the sorcerers, making them a rare and coveted item among those who seek to wield the power of ice and snow. 🌨️❄️🔮

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Everfrost Robe

Wondrous item, very rare (requires attunement by a spellcaster)

This robe shimmers with a pale blue hue, reminiscent of a glacial cavern’s walls. This robe emanates a faint but constant chill. A mist of frost seems to trace the wearer's movements, and the ground nearby crunches with a thin layer of frost.

The robe has 3 charges. It regains expended charges daily at dawn. As an action, you can expend one charge to cast the cone of cold spell at its lowest level. The ground covered by the cone of cold spell becomes difficult terrain for 24 hours or until removed by magical means such as dispel magic.

If at least one creature fails its saving throw against your cone of cold, you can use your reaction to invoke a shield of reactive frost. This shield grants you a +2 bonus to AC, temporary hit points equal to half the cold damage dealt by the spell, and resistance to cold damage, all of which last until the start of your next turn.

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