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Mastering Arrays is a MUST-KNOW for ALL aspiring Blender Users. Learn how to use arrays to quickly trace curves and paths in 2 minutes!!!

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Blender Curved Arrays, Chains, & Cords (In 2 Minutes!!)

Mastering Arrays is a MUST-KNOW for ALL aspiring Blender Users. Learn how to use arrays to quickly trace curves and paths in 2 minutes!!! If you enjoyed this video, I have a small 1$ Patreon perk available for anyone who would like to help us save up for Facial Motion Capture :) Once we have it, I'll teach everyone how to use it! https://www.patreon.com/RoyalSkies Twitter at: https://twitter.com/TheRoyalSkies Blender SPEED Modeling Series: https://www.youtube.com/watch?v=mBSDB1EYGAU&list=PLZpDYt0cyiutkKkIZgrja6Hdr9e5prBsu&index=9 Free Rigged Blender Female Base Model: https://www.theroyalskies.com/royal-resources Rigging & Animation SPEED Tutorials: https://www.youtube.com/watch?v=6Km2COZGYA0&list=PLZpDYt0cyiut1oZv6zyWgDnyBJu4U1jwJ&index=3&t=0s If you're a gamer, please check out my new game on steam! It took over 3 years to create and has thousands of hours and heart put into it :) https://store.steampowered.com/app/652890/Vanguard_Knights/ As always, thank you so much for watching, please have a fantastic day, and see you around! - Royal Skies - ------------------------------- I make no claim over the following footage as it belongs to their corresponding content creators and can be found below: Gamesmag: https://www.youtube.com/watch?v=eWkgFdUcayY CombatArmsVicio: https://www.youtube.com/watch?v=q0rVEuR5YKU HansMuller: https://www.youtube.com/watch?v=vICSe1tgcPE Rajman Gaming HD: https://www.youtube.com/watch?v=OKd3BnRJxaM Mick Saladin: https://www.youtube.com/watch?v=G9bKPz04Tsk Copyright Disclaimer: Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.

Comments

Anonymous

how does that tail translate into unity/unreal? as its animation and array info is based on blender modifiers, do you loose that ability to animate it through the hooked tail bone? Do you loose the tail entirly unless you apply the mods when you transfer? I've got alot more questions brewing on that same subject, but ultimatly it comes down to how youd transfer that animation across, or if it's trapped in Blenders modifiers.

RoyalSkies

So the array does not transfer to Unity/Unreal 'cleanly'. Like technically it's possible, but that's not really a problem - If I was going to program her tail in, I would do it in 2 steps. She would normal bone/weight painted tail and I would give her a few animations the same way you'd animate a tail for a furry or something. But, I would program the tail attacks in the game. This would be done with a 'bone OVERIDE', which gives us the ability to move the tip of the tail any way we want. It's actually much easier to control the tail in programming, because I can give it algorithms to launch at the enemy like a spear, and apply 'chain-like' movement for second motion.

HellSent

The gameplay footage looks fun. Some strong armored core vibes.