Follow-Up Thoughts/Announcements (Patreon)
Content
This is a bit of a continuation from the last discussion - And, I'm pretty happy with the decision to focus on Characters, but I just wanted to clarify for those who are really looking forward to Animation that when I say 'focus' on creation, I don't mean that I'm not going to animate anymore. It just means I will no longer spend my time 'Practicing' animation.
Me focusing on Sculpting just means that's where all my practice time will go - Every time we create a new character, we will have 'Animation Move-set Polls' here on Patreon, and we will vote on 7 or 8 base Animations that we want to give the character. We'll decide things like "What kind of Idle Animation, or attacks should this character have". Probably find some voice actors to go with it, and release the character as a completed Game-Ready asset.
And as we improve our technique, learn faster/better ways to perfect our art, those lessons will become tutorials - To put it into perspective, Exa for Macrophage has over 120 animations. It took me about 2 weeks to create all those. But next year, we'll probably do projects where each character only needs maybe 10 distinct animations.
So, I hope that clears things up a bit :)