Home Artists Posts Import Register

Content

Hey y'all! New episode of Developing to round out the month. Hope you dig it - the game's starting to come together now!

A quick note that I'm off on holiday from tomorrow. Popping to Sweden and Denmark for a quick break. Then I'll be back in June - I've got something quite special cooking for you. I think you'll like it.

Speak soon

Mark

Files

The stuff no one tells you about game development

GMTK is powered by Patreon - https://www.patreon.com/GameMakersToolkit This time on Developing, I’m building all the boring stuff that sits behind the scenes and makes this game actually work. But it has some surprising advantages for me, as a developer… Unity Eyedropper Asset https://github.com/Cratesmith/Cratesmith.AssetUI.git Play the new demo https://gmtk.itch.io/untitled-magnet-game Join the GMTK Game Jam https://itch.io/jam/gmtk-jam-2022 === Credits === Music By: LAKEY INSPIRED @ https://soundcloud.com/lakeyinspired License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License. YouTube Audio Library Music and sound effects provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link) === Subtitles === Contribute translated subtitles - TBA

Comments

Anonymous

Hi Mark, I would recommend you to go through a Code Review (CR) with an experienced Unity developer. The process of a CR would help you learn and understand advanced concepts faster and in a deeper way, as well as be more true to an actual development process where more than one person works on a game. I am a software engineer, and I cannot stress enough the importance of coherent and deliberate feedback from an experienced mentor in a learning process, especially in software. I, for instance, am not experienced enough with Unity, but I am certain that you can reach many talented Unity developers that would happily do a CR with you. Great progress, good job :)

Anonymous

Hey Mark, loved the video, love the demo. The game continues to be more polished with every release! One complaint is I didn't realize how to go back from the settings menu on PC (turns out it was escape key) so I just quit and re-opened the game, but a "back" mouse button would be great. One game design mechanic that was technically explained but I missed in the first level is that for one way platforms, magnets fall through BOTH sides, but the player only falls through one of them. Made the first level after the tutorial a bit confusing. It thematically doesn't make a ton of sense (why would a player not fall through, but a magnet would? They're both physical objects?) I'm not sure what the solution is to make it make sense thematically, but at the very least really reinforcing how that behavior works in the tutorial would be some great polish. Great work as always, really enjoying watching this project continue to progress :)

Anonymous

Great suggestion! Code review has greatly increased the code quality at my job!