Introducing... The Platformer Toolkit (Patreon)
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Hello! I've just come back from a very fun and relaxing break in Denmark and Sweden. And I'm rolling back into work with an exciting secret reveal for Patrons.
Over the past month I've been working on a new project... a video essay that you can play.
A few years back I made a rather popular video on Celeste, and platformer controls. I show you how different acceleration speeds, jump arcs, and juicy tricks can change the way a platformer feels.
But why should I just show you? Why not let you try it for yourself?
That's the idea behind Platformer Toolkit - a sort of "game design playground" where you can tweak and edit all the stats of a cute video game hero.
In the game I introduce you to Kit - a platformer character with rubbish controls. And then I unleash "The Toolkit" - a powerful overlay where you can change over 30 variables on the character, from acceleration to jump height to coyote time to the number of particles that spill out when you run.
I introduce you to each panel of features with my typical GMTK narration. But you can then play for yourself, and really get a feel for how these options change the way the game works. And then, I let you loose in an extended platformer level, and ask you to make controls that suit this environment.
The whole thing is made in Unity, and I hope you'll enjoy the cute art (courtesy of Kenney.nl), juicy UI, and educational content. The whole thing should take around 20-30 minutes.
I'm planning to release it to the world later this month, but as supporters of the channel you get a first look. I'd also really appreciate any feedback, bug reports, suggestions, or improvements.
You can play it at Itch.io here - using the password "gmtk2022". Right now it's only playable in browsers as a Web GL game, but I will release downloadable versions for Windows and Mac in the near future.
Cheers!
Mark