Game Maker's Toolkit - Why Jonathan Blow's Puzzles Aren't Just Puzzles(Patreon)
Published:
2016-03-09 13:20:46
Edited:
2016-03-09 13:21:17
Imported:
2021-03
Content
For Jonathan Blow, a puzzle is never just a puzzle - it's a communication from the designer to the player about the game's universe. In this episode, I share the philosophy and design process of the brains behind Braid and The Witness.