The Progress of Version 0.3 (12 August 2022: 1 year anniversary, Fort Commanders and Defense, Travelling Commanders, Automated and Faster Recruitment, and more aesthetically pleasing UI) (Patreon)
Content
Greetings Conquerors!
Exactly one year ago, I received my second vaccine. As I was suffering from the symptoms that was commonly associated with getting vaccinated, I had a revelation! After years of constantly searching the Nexus for a mod that would allow me to conquer cities and take my rightful place on the throne, I made a decision to make my own. I had taken a few coding classes in college so I felt that I was more prepared than before to try it out!
Originally I only planned for the mod to just allow me to recruit an army and then prevent enemy troops from spawning in cities after we killed them all and then pretend like we conquered it. However as I made progress with the mod, I felt that it could be a lot more fleshed out than my original ideas. I then proceeded to incorporate more faction centered elements like naming the faction, upgrading troops, and declaring war. One thing led to another and 7 and a half months later became what you all tried out in late March.
Over the past year my skills in modding have gotten a lot better, and I've found easier and more efficient ways of doing things that were in the original WIP release and I am enjoying working through this next year for this mod's development! Thank you all for being a part of this journey!
Without further ado, here are the features that I have been working on these past couple of weeks.
FORT COMMANDERS AND DEFENSE
When you capture a fort, you will now have the option to assign one of your commanders to become the commander of the fort:
(ignore the POW part I haven't added that in yet)
The army that the fort commander is leading will then become the army in charge of garrisoning the fort and defend it from attacking armies, which by the way, can attack your forts now:
Once you defeat the attackers, they will surrender and you will be able to take them prisoner:
TRAVELLING COMMANDERS
Did you ever find it a bit odd how whenever you ordered an army to garrison a city or follow you, they would somehow immediately get listed in the cities garrison or the commander would somehow teleport behind you? Well the days of your troops teleporting across the land to go places is over! Now they actually need to take time to go where you want them.
The time it takes for them to go anywhere is determined by how far away they are on the map. For reference, it takes about 20 hours for them to travel from Windhelm to Markarth. This is going to be a big deal in wars when you have to plan how long it will take to get your armies to a certain location when deciding invasions and defenses. This also prevents you from easily steamrolling through your enemies in a day.
AUTO RECRUITMENT
Now this is a feature that I'm sure everyone will appreciate. You know how when your troops die and you have to re-recruit them in a menu and keep clicking on the troops to recruit them? Well say goodbye to that because 0.3 adds the ability for auto recruitment whenever troops die!
The 'Start Automatic Recruitment' button will appear in your army management menu. Activating it will cause the army to automatically recruit troops based on the troops that it currently has. While it is activated you can not recruit more troops. However, it's easy to deactivate it while you recruit more troops and then activate it again.
FASTER RECRUITMENT
Additionally, the recruiting each individual troop is now faster as I have changed how the mod recruits a troop. It used to recruit the troop at you and then teleport them to their commander (you may have noticed this). Now it stores the troop as a number and only spawns them once the commander loads in, causing the scripts to run a lot faster.
CLEANER UI
And now some aesthetic improvements to make the UI less word-intensive:
Anyway, that's it for this progress update! It's been an exciting year working on this mod and I'm excited to for this next year of working on it!