Home Artists Posts Import Register

Content

Since you all have access to version 0.2 early, please report any bugs in this thread. Thank you!

Comments

Simdrew1993

02.2 Sorry to bother you. Executions work again which is great. Although I noticed a new slight bug, when telling your prisoners, they are free to go they disappear from thin air in Markarth. It seems to work fine in other holds strange, haven't tested all holds yet, and their name is still available and can be selected still. And did your mod add in other chopping blocks within the cities too for automatic executions of criminal npc's? If so they just seem to stand at the block with the guards but they aren't automatically killing them, just wanted to let you know before someone reports it on Nexus as a bug. EDIT: Ok Whiterun, Falkreath, Winterhold, Windhelm, Riften and Solitude are safe and fine. You are free to go is bugged now in only 2 cities, Markarth and Morthal NPC's just vanish then still remain as prisoners it works in Dawnstar too although they don't disappear they just stand there after dialogue, I've tested and all other cities it works fine I believe, just those 3. Sometimes they still remain as prisoners weird. Might be a good idea to check them all anyway just to be safe.

Sean 101

Hello, I’ve been having a little issue with Markarth, whenever you win in defending markarth, combat would still keep playing. Is it just a user bug or anyone else having it?

ConquestOfSkyrim

You mean the combat music right? That's a weird Skyrim bug where it sometimes doesn't turn off the music. I may need to add a debug option to shut it off manually