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Greetings Conquerors!

After a long time waiting Version 0.2 is released! Go ahead and download it and give it a try! If you're on console, you should be able to download it normally on Bethesda.net.

Here is the link to the voice files: https://drive.google.com/drive/folders/1kRO__roKbZTv1-G1uCsD5HusTqQVH5W_?usp=sharing


You need to install this on a save that hasn't seen the mod before OR if you're on a save where you haven't started your faction yet you need to uninstall the mod, load the save, save the game, exit the game, install the mod, load the save and you should be good.

The focus of this update is all about city management. You will find that you will be able to have more to do with your cities like making sure they have food, are protected by guards and your army, taking care of your people's issues in court, and more! Remember, your people's loyalty are important! If it gets too low you may have an uprising on your hands!


CHANGELOG

Version 0.2.0

Changes:

- Maximum amount of armies increased from 10 to 30. For a total of 600 troops.

- Cities and villages will now have their own reserves that the resources they produce go into. You will need to export or import resources from or to them. (Or assign a Jarl to do it for you)

- Cities and villages now have Populations that increase or decrease based on certain things you do. (Upgrading buildings increases population, conscripting civilians decreases it)

- Upgrades now produce Jobs rather than just resources. These jobs are filled by unemployed citizens in your city.

- Guards in cities and villages must now be hired through the steward rather than just spawn in.

- Expanded tutorial quest. It now goes all the way up to when you become the High King/Queen and then completes.

- When selecting which army you want to manage, you can now see what task each army is doing before you click on them.

Additions:

- Added Loyalty system to cities and villages. Many things you do for your citizens will affect their loyalty to you. The mod will let you know how your citizens react to your choices.

- Added Rebellion system. If your loyalty gets too low, your citizens will start a rebellion to take the city from you. If you lose you will have to take it back.

- Added Crime system. Your cities will now have crimes occur in them. The three crimes are the vanilla ones - theft, assault, and murder. If you have guards in the city, they will arrest criminals that do these crimes. You can decide their fate by sitting on the throne and selecting the option.

- Added Unemployment system. When there aren't enough jobs in your city, the citizens who don't have jobs will be classified as unemployed. This can correspond to a lot of things like crime rates and the amount of beggars you'll see on the streets.

- Added Court petition system. At the moment this is meant to be a replacer of the vanilla bounty quests. You can sit on the throne and choose to begin the court. Your citizens will come to you with issues such as dealing with bandits, giant, dragon, etc. How this differs from the vanilla bounty quests is how you decide to deal with them.

- Added parades! For a bit of a loyalty boost you can start a parade in any city or village. You, the Jarl/Village Leader, and garrison of the city will march in the parade while your citizens cheer you on! 

- Added first version of law system. You can now write laws for your faction as a whole or your cities. Right now there are only three types of laws: military conscription, crime punishments, and religion. Military conscription laws will allow you to take a percentage of the unemployed people in your cities and force them into your armies. This causes you to have more troops to recruit per day. Crime punishment laws allow you to set a standardized punishment for crimes in your faction instead of having to decide in court for each criminal.  Note: you can also make crimes legal, even murder. Just be careful because your citizens may not be happy with that. Religion laws are a bit incomplete. Right now you can choose an aedra or daedra and either make it illegal to worship them, allow worship of them, or require worship of them. However, right now it only affects the shrines and statues of your cities but I'll do more with it later.

- Jarls can now be used to manage the economies of their city. They will automatically import food from your faction reserves if they don't have enough or export resources to your faction reserves if they have too much. They are extremely helpful in this regard as managing all 14 cities and villages on your own can be a pain.

- You will automatically be the Jarl of your capital city. If you want the economy of your city to be managed automatically you can assign your steward to do so.

-  New position: City Steward! You can assign a steward to each city in the Hold. You will be able to use them to send messages to the other members of your government in any city. No more having to run all the way back to your capital to manage your armies! They can also sign over the vanilla houses and housecarls to you if you conquered the city. You can also manage their specific city through them as well.

- New position: Village Leader! These are basically the Jarls of a village. They can be assigned to manage the economy of their village.

- You can now ask Jarls in cities to recruit troops from their cities. If they agree the maximum amount of troops you can recruit per day will increase.

- In case you didn't get the book in your inventory, there is now a chest along the south walls of Riverwood with the book inside.

- Added a few debug options. You can now teleport your commanders' troops directly to them if they are missing. You can also do the opposite and teleport a troop's commander to them if the commander is missing. If the catapults are still firing at your city after you've taken it, you can now talk to the catapult operators and make them go away.

- Added Moot and Coronation! After you conquer all of the cities, you can call your Jarls to your capital and convene the Moot! Your Jarls will then vote on whether they want you as the High King or not. If you get at least half the votes, your coronation will happen the next day and you will be crowned High King/Queen!

Bug Fixes:

- The Jarls of minor cities no longer disappear when you defeat them in battle.

- Fixed the exploit where you can hire more than 5 guards at banners.

- Fixed the issue where not agreeing to terms in peace negotiations prevented you from attacking cities again.

- Fixed possible issue of getting thousands of troops to attack your cities

- The chopping block in Solitude will no longer be missing before you take the city.

- Vanilla Jarls will no longer leave during Season Unending negotiation

- Fixed possible issue where you couldn't execute Ulfric or Tullius after winning the war.



Comments

Simdrew1993

A future request I have is having the ability to trade import and export food, wood and metal with other neighboring nations like Cyrodiil, Hammerfell, Summerset Isle, Valenwood, Elsweyr, Black Marsh, Morrowind, or any of these countries really, and not necessarily all of them even if just one would be cool. If not I understand. You've done so much already and have done an outstanding job!

Simdrew1993

Everything has been working really well since the last update. Question? Will Royal Housecarls positions be added so our Jarls can have their own like normal.

ConquestOfSkyrim

Yep I can add them in the future! I didn't this last update since they wouldn't really have much of a purpose yet except to stand next to the Jarl.