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TallBoys
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Props Concept Art - Air conditioners
Car Interaction Prototype
Breakable Windows and Doors - Interactions Update
Demo 2.0 - 10 minutes of gameplay
Demo 2.0 - How to get access and Change List
ππ Art Direction Document
Demo Time β
Pawnshop Prototype
ποΈ New Architecture Assets and Video of Location Dressing
Source Res Arts and Media - Architecture
Concept Art - Ticket Booth
πLeaves - New VFX
Gas Pipes Pack | New Assets Preview
Cardboard Boxes | New Assets Preview
Dev Update - Main Menu | Work-In-Progress
Under The Hood - Developing Videos
DevLog: The Flexibility of Our Dialog System in Action
Mini-Demo | Beyond Yes or No: Analyzing Our Dialog System
Source Res Arts and Media
Electric Box - Quick 3D Modeling Time Lapse
References for Militsioner
TallBoys House - Relocation - Backstage Photos
Surface Sounds System
New format - mini-demos
Draft of the free-communication dialogue system
Here we are! Devlog about noisy sufraces and the new step system
Level design process
Prototype Footages from The Latest Devlog
1 Year of Game Development - Militsioner Devlog
What if the Giant sort of pushes the ground underneath him and the city ends up on a slope
Railroad Crossing and How It Works
Having a Crippling Panic Attack
Town Windows
I'm Roman and it's my railway pillar
Modular pipes creation process
Dialogue system overview and the keyboard input
Location prototype overview and the future parkour system
Poses - Sleep
Militsioner Timelapse #2: Panic During The Storm
DevLog #1 - Train System
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