Fix for CP2077 crashes and jittery HUD (Patreon)
Downloads
Content
Update Nov 3: After publishing v10.6.0, I discovered that world geometry (walls and such) could still be missing in specific points of some missions, for example the final part of The Pickup. This is due to a problem in the way REDengine 4 computes level of detail for assets when high FOV values are used. It's not limited to VR (see this discussion for example). This engine bug has always been there from the beginning, and it was in fact one of the major obstacles that I had to work around in order to provide a smooth experience in VR. Since the 2.0 update the problem has actually gotten worse, so v10.6.1 attached below implements a more aggressive fix.
Should you still see missing walls/buildings in some sections of the game world, please provide a save file for me to inspect. You can also try the new "FOV correction" slider in the mod overlay (it's found in the "Advanced" section of the "CP2077" tab): slowly increase the value from 0 to 10 until the walls reappear. If you find a value that works with your save file, please include that information too!
Another maintenance release ;-)
This one focuses on Cyberpunk 2077. There is a game bug (or at least a quirk, if not an actual bug) where especially in certain parts of the game world, performing an innocuous action like interacting with an in-game computer screen will cause the engine to enter an endless cycle of resource creation/destruction. That in turn would overtax my resource tracking code, which might result in the HUD appearing jittery/duplicated, or in some cases even bring everything down in a crash to desktop. For several users the CTDs were particularly frequent when using DLSS.
Thanks to your input, and the tireless and meticulous testing by dear friend Brandon, I was finally able to reproduce the issue consistently and (hopefully) to make the resource tracking code sturdy enough that we should no longer have any crashes or problems with the HUD becoming twitchy, either in normal or DLSS mode.
Remember that just extracting the new .zip is not enough, and that you must run RealConfig whenever you update the mod! In case you still experience crashes with release 10.6.1, attached below, please make a save file with instructions on how to reliably reproduce the crash and upload it somewhere so we can take a look. (If your crashes appear to be totally random, and not tied to a specific point or action in the game, then they come from different causes and are not resource-management-related, so they probably won't be resolved by this update).
This release also takes care of another minor annoyance, namely the mod overlay defaulting to an excessively large font when playing at higher resolutions. The mod UI scaling should be more sensible now and not require you to perform corrections manually.
Keep enjoying this amazing game in VR!!! And keep pestering studios and publishers, in the hope they'll finally understand how much more immersive their digital creations can be in virtual reality []-D