Accurate sync for CP2077 (Patreon)
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This release introduces a new, hopefully more robust way of pacing a DirectX 12 game engine with my VR framework.
In Cyberpunk 2077, some users (myself included) could experience occasional frames where the whole VR world would flash with random colors, either in one or both eyes. This was more frequent when running at very high resolutions without DLSS and with AER v2 set at 1/2 rate, and it was due to a change introduced in resource usage by the latest official game updates.
Release 10.7.0, attached below, should get rid of the synchronization issue completely. Since I could measure no drops in performance, I made the new technique the default. As usual though, you are free to revert to the previous implementation if the new one is causing you any problems, or just to double check that your frame rate is not being impacted. If you want to revert to the old frame pacing tech, just bring up the mod overlay and deselect "Accurate sync" in the Advanced section of the CP2077 tab.
Remember that just extracting the new .zip is not enough, and that you must run RealConfig whenever you update the mod!