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Concept time! Oh, yeah!

A while ago I said I'll be sharing some concepts with you and this is one of those! Actually, it's already at a very early stage, and I need to test a lot of stuff, but that's where you'll come in.

I have plans for an interactive RPG growth adventure

How this will work?

We'll have a protagonist with basic stats (life, mana damage). Each day I'll present a small dungeon with two or three options (go north, east, west), and I'll present a poll. So, by the end of the day, you'll decide which path the protagonist will take.

Some parts of this dungeon will feature enemies, so sometimes you'll have to vote if fight or flee. Killing enemies will give the protagonist experience, which can be used to trigger some growth. And yet again, the focus of this growth will be decided by another poll (meaning that you could spend XP points on improving her size, which will give her a bonus on life; or maybe improve her breast size, which will increase her mana pool, etc)

Of course, not everything is good news for our protagonist. There will be some strong enemies in the dungeon, and if by any reason you lose... well, just like in any Hentai Game, our protagonist might get a little sexy time with the monster that defeated her (again, it's totally up to you to lose on purpose just to see those scenes...😉).

I have plans to introduce some objects as well, but with a twist. A ring that gives you extra damage, but at cost of increasing your hunger (leading to unlocking Vore Abilities). An armor that blocks 2 of damage, but will break if the protagonist grows in any way, and so on.

Since I have several designs for monster girls, we could even have an additional option during the fight, like "tame". If you manage to vote the right options on the poll, you'll even be rewarded with a companion (and unlock some kinky scenes with them as well).


When will this start?

Since I want this to be a daily thing, I want to make some content upfront so we don't have any kind of delays. This means, that I'll design each room of the dungeon (about 14 rooms should be ok to start); all items (4) enemies (8) then work in a better HUD, and make all growth stages for the protagonist (this is what will take the longest, as I want to include most of my tags as options (BE, AE, GTS, Vore, etc), so I have to make at least 3 stages for each one, and then some combinations.

I give it an estimated time of 2 - 3 weeks to have most of the renders done, then we should be ready to have a first test to see if it works. 

In the meantime, I would like to hear your thoughts about this. If there's anything that could be improved, added or removed, feel free to suggest it. 😀

After all, this one is mostly a little test to see how the mechanic works and if you guys like the way it progresses. If it works... well, I could think of repeating this little game more frequently, introducing new areas, monsters, effects and characters, while also extending the map a bit more.

If not, well, it'll be a fun little experiment anyway xD

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