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These are the patch notes for the lastest work completed within the project. Screencaps will be availble for those to pledge or join the discord!

Join the Discord community below!

https://discord.gg/vRhH8CWzdz

Trello Roadmap

https://trello.com/b/Ue0rG76T/mischief-manor-roadmap


Changelog and Updates:

General

  • Resolved Issue with closing the game on “Exit”
  • Fixed issue with multiple input detections when pressing the Escape Key
  • Combining all modular systems into the “Main Game Scene” with testing for menu functionality within the Manor Scene
  • Compilation of Royalty-free BG Music
  • Fixed an assortment of Bugs and Issues with 3D models and assets
  • Multithreading for texture caching being implemented (smoother performance than godot’s real time loading of textures)

Level Design  *this took the most time*

  • Rework on the Manor 3D scene, functioning in game with collision and animated effects (doors, flames, fog, water)
  • The long process of Importing all the 3D assets into the project file from Blender, creating a prefab of the object while fixing any Normals and Texture issues
  • Changed the room layouts within the Manor, removed irrelevant rooms (Dining Hall, Gallery)
  • VFX Flames Animation for Candles and Fire
  • New Railing and Fix on Manor Stairs
  • Transitions between rooms completed (walls only)
  • Beginning to add Ambient Occlusion Bake Maps to most of the 3D Models in the Manor

Main Menu System

  • n/a

Dialog System

  • n/a

UI and Asset Design

  • Sketches for Luna, Pandora and Sistine completed.
  • Completed Luna’s Introduction CG and most of Pandora's CG

Girlfriend Mode System

  • n/a

Story and Writing

  • Minor Adjustments to Chapter 1
  • Chapter 0 / Introduction almost complete
  • Storyboarding out future Chapters and Events
  • Rework of Affection System to give additional bonus CGs, Scenes and Content when gaining affection through spending time with the character or date/special events

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