Grrl Power #958 - Succubi party games (Patreon)
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See, the colors on the chokers randomize each time the little spinny arrow thing is spun, so you never know who is going to be "it."
Now all I can think about is the succubus versions of different games, board and otherwise. I mean, their version of "Guess Who" is... well, still a game that favors a good memory. Succubus "Connect 4" is a little different though. "Ticket to Ride" is similar only in name. "Mouse Trap" is... well, not called Mouse Trap, I can tell you that. "Cards Against Succubi" is surprisingly way less racist. Succubi Yahtzee? Exactly the same.
Dabbler is giving everyone a simplified crash course in enchanting. It sounds like what she's saying is that every sigil is hard coded with software, and that is mostly the case, it's not the whole story. Most enchanted items are run and done, but some might have a limited number of options. A wand of cold might have a cone of cold option, a wall of ice, ice spear, and slippery floor setting, but all the other stuff in the enchantment is going to be pretty stock stuff. A spell of invisibility might not have any options besides on or off, but it might have a slider that lets you turn parts of you invisible, or let you target others, or do area effect, etc.
All those options make the sigil/spell more complicated which usually increases casting time. On an enchanted item, this can affect the activation time of the device, and more complex sigils/code can produce more complex effects. This can cost more mana, but not always. Sometimes a sigil will be complex because it uses efficient algorithms, or it might be a smarter spell. For instance a chain lightning spell could have some arcane friend or foe lookup tables, which is more mana efficient than making a spell that has a telepathic component to read the caster's mind to determine targeting, but probably less flexible.
Some spells you can pump a shitload of mana into for a bigger effect, but most will burn out if you try that. The sigil has to be designed to handle a mana dump. It's as much art as it is science.