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Please welcome Atari's Senior Producer Jason Polansky back to Sacred Symbols+. Today, Jason returns to chat with me (Colin) about a topic near-and-dear to my heart: The magic FPS Immortals of Aveum. Just a couple of weeks ago, Jason messaged me that he too played the game, and was wondering if I wanted to chat about it. I said yes, of course, because I knew that -- with a learned and experienced industry professional like Jason -- we could skip all the nonsense and get into the nitty-gritty of what went wrong with this title. This isn't a review nor spoilercast; it's an analysis of where products like Immortals of Aveum even fit into our modern ecosystem, if they do at all. What did EA learn from its failure? How about Ascendant? And, perhaps most importantly, what can the rest of the industry glean from this commercial dud? You'd expect the first non-Epic Unreal Engine 5 game to draw some interest, but, well... 2023 is a different sort of year. And we both agree that we ain't seen nothing yet.

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Comments

Joe B

Where would we be without Colin spreading the Gospel for the Immortals of Aveums and Mad Max's?

rubber nipples 209

I just bought this game at target. They had it for $40

Stinkling

ouhh, gotta keep my eyes out. Love me a good cheap "bad" game. Forspoken was actually great, and this looks like it might be as well.

rubber nipples 209

That is a game I'm waiting for like Black Friday or something to pick it up when it's like $20 or less to get around to it

TriggerHappyTom

That sounds like an appropriate price for it. I think one of the reasons it flopped as hard as it did was the $70 price point.

The Fred Durst Death Hoax

The fact that the game uses a generic fantasy art style along with sounding like it could be a spin off of immortals fenyx rising (an already mid game) isn't doing it ANY favors. The photorealistic visuals are probably holding it back, This game definitely could have benefited from a more abstract aesthetic. It's adhesion to realism probably hurts it almost as much as the terrible name. Not that photorealistic visuals are bad; But when you're already clearly having a lot of trouble making your game stand out visually, it's only going to make it harder. The photorealism was almost certainly a financial decision. Most consumers still want their games to look like movies, unfortunately. And you get what you pay for.

Adam Razak

I really enjoyed this chat. I'd love to see more post-mortems of failures in the future with Jason. He and Colin have a really good rapport.

PRETENTIEUX

I agree. I knew nothing about the game going into this episode and still enjoyed the conversation.

Zac Lebeau

I completely agree with Jason when he says Immortals of Aveum came out at a bad time. I actually put the game on my Steam wishlist one day when I just randomly came across it and I was surprised that I had heard literally NOTHING about it before I did so. Unfortunately, it came out too close to Starfield for me to buy it. I'm still definitely going to play it eventually, but I don't know when that will be. I'll more than likely get it on sale at some point, but I definitely would have bought it full price if it came out at a better time for me personally.

Dante B

Loved this one. Just grabbed this off PSN - on sale for $40 for the next couple days if you’re reading this!

Shortsoptional

Loved this episode. Hope Jason gets to come back again as he’s incredibly insightful and you both had a good cadence in the conversation. Seems like any subject would be fine.

Napoleon in Rags

Seriously that name is so dull!! Not at all enticing. Cover art and names of games may not seem to matter but they definitely do!

Noah Friscopp

To me, boomer shooter is more a design philosophy than an aesthetic. Key hunting, lots of weapons, maze-like level design, diverse enemy roster, high movement speed.

Rayden

Great chat, I'd like to hear more from Jason in the future

Noah Trujillo

Great guest. Compelling conversation about the industry.

Kenneth Fox

The reason it failed was because it was one of the most generic looking games I’ve ever seen. The writing in the trailer was so cringe and same with the name.

Luke Douglas

Really enjoyed this episode. So interesting to see the former giant in the industry Atari continue to exist in an indie-like capacity.