For your viewing pleasure.
Please welcome Atari's Senior Producer Jason Polansky back to Sacred Symbols+. Today, Jason returns to chat with me (Colin) about a topic near-and-dear to my heart: The magic FPS Immortals of Aveum. Just a couple of weeks ago, Jason messaged me that he too played the game, and was wondering if I wanted to chat about it. I said yes, of course, because I knew that -- with a learned and experienced industry professional like Jason -- we could skip all the nonsense and get into the nitty-gritty of what went wrong with this title. This isn't a review nor spoilercast; it's an analysis of where products like Immortals of Aveum even fit into our modern ecosystem, if they do at all. What did EA learn from its failure? How about Ascendant? And, perhaps most importantly, what can the rest of the industry glean from this commercial dud? You'd expect the first non-Epic Unreal Engine 5 game to draw some interest, but, well... 2023 is a different sort of year. And we both agree that we ain't seen nothing yet.