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Giving Forza Its Roses | Defining Duke Ultimate Episode 41

Forza has always been apart of Xbox's burger, fries, and shake combo. There is an expected quality release after release that PlayGround Games will deliver with their open world racing titles and with Forza Horizon 5 they have done it again. Scoring over one million players prior to launch, Matty and Cog delve into how this was accomplished and the potential ramifications of Xbox's shift to paying for early access. With such a highly touted release also begs the question of if Forza is capable of landing in the Game Of The Year nominations let alone winning it all. Does being at the top of your genre mean anything? There is much to discuss as two racing casuals comb through the aftermath of Forza Horizon 5!

Comments

NotSkyWalker (edited)

Comment edits

2022-01-23 19:30:16 I think the premium add-on pack has been successful because it is 'more' than early access. Getting access to two future DLC packs, for an already complete & competent game, in itself may justify ~$40 just based off Playground's previous outings. I think of it as just buying a "Season Pass," which I feel is an acceptable practice (assuming the game launched as a complete product!!! important caveat). The early access, car pack, car pass. VIP pass etc. I just view as the cherries on top that accompany this pass. IDK how this could be pulled off with Halo, given the Multiplayer is free-to-play and supposedly Story add-ons in the future will be free..? Perhaps allow folks to do a "first-year plan" - where you pay for the first 4 seasons of multiplayer battlepasses (3 months per season, 4 seasons per year, supposedly) at an up-front cost, which also gives you early access and some cosmetic perks. I could see them selling this for like $30-40 and it wouldn't be egregious for folks who would have bought the battlepasses anyway. Just a thought!
2021-11-10 17:18:50 I think the premium add-on pack has been successful because it is 'more' than early access. Getting access to two future DLC packs, for an already complete & competent game, in itself may justify ~$40 just based off Playground's previous outings. I think of it as just buying a "Season Pass," which I feel is an acceptable practice (assuming the game launched as a complete product!!! important caveat). The early access, car pack, car pass. VIP pass etc. I just view as the cherries on top that accompany this pass. IDK how this could be pulled off with Halo, given the Multiplayer is free-to-play and supposedly Story add-ons in the future will be free..? Perhaps allow folks to do a "first-year plan" - where you pay for the first 4 seasons of multiplayer battlepasses (3 months per season, 4 seasons per year, supposedly) at an up-front cost, which also gives you early access and some cosmetic perks. I could see them selling this for like $30-40 and it wouldn't be egregious for folks who would have bought the battlepasses anyway. Just a thought!

I think the premium add-on pack has been successful because it is 'more' than early access. Getting access to two future DLC packs, for an already complete & competent game, in itself may justify ~$40 just based off Playground's previous outings. I think of it as just buying a "Season Pass," which I feel is an acceptable practice (assuming the game launched as a complete product!!! important caveat). The early access, car pack, car pass. VIP pass etc. I just view as the cherries on top that accompany this pass. IDK how this could be pulled off with Halo, given the Multiplayer is free-to-play and supposedly Story add-ons in the future will be free..? Perhaps allow folks to do a "first-year plan" - where you pay for the first 4 seasons of multiplayer battlepasses (3 months per season, 4 seasons per year, supposedly) at an up-front cost, which also gives you early access and some cosmetic perks. I could see them selling this for like $30-40 and it wouldn't be egregious for folks who would have bought the battlepasses anyway. Just a thought!