Sacred Symbols+, Episode LI: Checklists and Candles (Patreon)
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When did side quests become such an integral part of game design? Back in the day, side quests were truly that -- often scarce, usually unnecessary, and mostly additive -- but today, they are often central to an experience. Just what's the definition of "side quest" anyway?! On today's mailbag-centric episode of +, we discuss the philosophies behind side-questing, and whether we've become to focus too much on the optional. Plus: What are your gaming traditions? Do you adjust your living room's ambient lighting or look up a Trophy list? Do you light some candles... or perhaps a joint? Also: How can we get the older people in our lives to play games? Why isn't control remapping universal? Is Castlevania overtly sexual? What kind of liberties should developers take when they're remaking a beloved game? All of that (and much more) await you; all you have to do is press play.