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Hey all!

Over the last couple days, I've mentioned that I'm working on a set of dungeon tiles. My plan was to take these to the next level and include room descriptions for each one, thereby creating a neverending random dungeon of sorts. Here is the first sample set. I've put it into PDF format with bleed sizing for DriveThruCards. I'll probably turn them into .jpgs sized correctly. But for now I wanted to get some feedback. 

Let me know what you think.

Enjoy!

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Comments

Anonymous

Very nice, just think would be nice to remove the dungeon and lairs logo after every tile Looking forward to see the final result, keep the good work :)

Anonymous

Fun idea! I would suggest making the solid areas of the maps black (or at least much darker) so it's easier to tell them apart from the open space. Currently I there's not enough contrast in the values.

Charles Martin

I like! Looking forward to seeing more!

Anonymous

Looks good.

Anonymous

These are good. Some thoughts. 1: To physically fit together, and to prevent resizing on VTT, the thin overlap around the outside edge might need to be removed. 2: A hallway set would be nice to prevent it feeling too crowded with rooms. Tile 8 works great but it could use more. Some purely dead end tiles may not be a bad idea too. 3: You have some really good room ideas that offer variety. 007 and 010 are unique and interesting in layout. Every other time I've seen creators try something like this, the tiles get bland which causes players to lose interest because they know every tile flipped will be an easy to access room. 4: When people collect multiple sets they will use them together as you intended. But they could use help with populating it. A set of random charts by theme would help and offer future product lines for you to sell.

Anonymous

These are awesome! I could get a lot of use out of these with some level scaling

Anonymous

great looking and figured you were testing out what everyone thinks we'll me for one love this idea

dmdave

1. That’s the printing bleed. It’ll get removed in jpgs. 2. Yeah. There’ll probably be at least one hallway in every set. 3. I’m using the DMG to come up with the idea. 4. Did you see the last card? It’s got room details on em.

Anonymous

These have some serious potential, I would absolutely use them and more like them!

Anonymous

Oh that's what you meant by printing bleed lol. I did see the room detail last card. I took that as a GM wants to run the 10 room dungeon court of echoes as an adventure. For that it works great. But then how does one use this a second time. e.g. they get TileSet #2, Kobold Den with 10 new tiles but they want to combine them for have a 20 tile set. Reusing the same trick, trap, the party encountered previously would be dull. Your biggest strength as a content creator (IMO) that sets you in a league of your own is the value added flexibility I can count on when I open your Dungeon/Lair adventure. 1: Adventure hooks. A way to connect an adventure into my game. I don't need a full run down with NPC and map for the NPC etc. But your table gives me enough of a mental spark to get started. 2: Finding the dungeon/adventure point. You give a skill challenge or other process for the players to get from the adventure hook, and to the dungeon. 3: Encounters by 4 adventure levels. No surprise here how wonder this for making sure your product is flexible for the most DMs. That said, if in each Tileset you have an extra 1d8 or 1d10 table for each type of room (Trick, Trap, Puzzle) a GM could use previous tile sets but it won't mix themes. Anything more than 8 or 10 choices would start getting into scope creep where you are putting in more work into a finished product. You have a business to run and have to have a cut off somewhere.

dmdave

Yeah, good points. The biggest trick is trying to get it all to fit onto the cards. The original plan was to have it on only 10 cards, but I expanded to fit 12 (one serving as the "cover". Likely I'll create "expansion" books that can help you change up the details some. Or just make an open license for it for other creators to make stuff.

dmdave

Yeah, they're easy AF to make, too, and we'd be able to sell them pretty cheap on DTCards

Ken Siwek

These are a fantastic set! I can't wait to see more and, frankly, this is (almost) everything I could hope for. The ONLY suggestion I have is to make a 1.5- or 2-times sized set as well to give variety and bigger encounter areas.

dmdave

Mostly I’m keeping it down to 10 cards for cost control. DTCards prints at roughly wholesale costs and their breakpoints aren’t great.