June 4th Weekly Update (Patreon)
Content
I wanted to try to find a way to add a little enemy variety, and to that end I added a little system so that any enemy can grab or carry a weapon. They can be disarmed with various abilities as well.
Maybe this will make charming enemies slightly more strategic.
I put together the single Pig Goblin sex animation.
Related is a cautionary note to always back your work up! I had an error with my animation that I didn't catch, and it ended up destroying about half my work. Luckily I use a back up service, so I was able to download an archived version of the file, and ended up only losing a few hours of work!
Finally I managed to get Unreal to only package the levels that are included in my builds, and as such got the file sizes down. The initial test of this had a build about half the size. This makes it much easier for me to make them and upload them, so expect them a bit more often.
My immediate plans next are to continue making animations for the two new monsters, and then start to build environmental assets.
Not a long update, but a busy week!
As always I'd love to hear and comments, suggestions, etc!