Interim post, some quick notes about changes to the game (Patreon)
Content
- We will be lowering the Guard Celodst's health enough so that you can kill him in 2 shots, and POSSIBLY lowering his damage also, as well as adjusting the map design around places he's at so that he can't just keep attacking against a wall, making it nearly impossible to hit him
- We will be introducing a "not permanently stunlocked" feature (enemies will be able to get one shot off after being stunned for so long), and making it so the Tall Celodst instantly jumps down into his "crawl" form upon sighting Talia
- We will be putting easy mode in, which will consist of a number of difficulty reductions (spawning at the start of maps instead of at save pads, likely more health drops and/or health regen being re-enabled for that mode only, possibly sex/self-stun not damaging Talia). However, do note that in the full game, you'll have to beat it on normal to get the full ending/true final boss, etc.
- We will be putting the "resolution change" in, as well as gamepad support, minimaps, all of that etc.
- We will, in some format/way, be putting in the idea that 2 or 3 people had about "collecting/keeping all the powerups you ever collect" and "being able to swap them from your inventory at any time", making powerups more about "permanent upgrades/collection" than "random roguelike function"
- We will be putting sound effects in for ambient sounds, enemy attacks, etc.
- We will be adding in an option to toggle shaders for those of you getting the shaders bug that can't install DirectX for whatever reason (old computer, bug, etc.)
For everything else, we'll be getting around to that in the more fleshed out post later this week :) Thanks for all the survey results; if you haven't taken it already, please do! (It's in the post below this one.)