(Future Fragments) Updates on things (Patreon)
Content
PROGRESS REPORT
Albatross has fixed the "slopes" problem that was in the editor from when we last showed it off, and they're just making progress on the editor as a whole.
Triangulate has been working on the final enemy for the Electric Level; I wish I could show you his sketches, but it's an enemy that has a specific gimmick not yet featured in the game!
I've been working with Fuyarinpa on music for the game, as well as just doing the usual with cutscenes and text and organizing/creating documents and such. Most of what I can do I can't really implement until we get the programming back up to where it was, so I'm just preparing everything as best as I can until then.
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THE MUSIC FOR FUTURE FRAGMENTS
So one thing we haven't really talked about in posts, but have shown on the streams, is dynamic music.
What this means is best shown off first with a video of another game; as a side note, nothing against people who are bronies, but full clarification, I'm not one, haha. Just using this because it's the best example I've found so far online that's of another game, etc. https://www.youtube.com/watch?v=-2PhpyZBjao
As you can see in the video, there's a "base track" that is always playing during the match, but then depending on events in the game, in real time, the music switches into variations of itself.
We'll be doing something similar in Future Fragments, where each level will get one "base track", but then if any of the following events occur;
- Talia's health drops to 10% or below
- A strong enemy is nearby (the Berserker, the Guard Celodst, the Electric Stomper)
- A secret area is nearby
- Talia's in Egomaniac Mode
- Talia's in an area where sound would be heavily altered (the underground portions of the Ice Level)
- Talia's been dropped to 0 HP
Then the music will change, in real time, to be somewhat different. There's a few other variables too, but yeah.
This allows us to keep a consistent "feel" for a given level, while allowing the player to take cues not only from the visuals, but from the audio as well as to what's going on immediately. (It's also really awesome to play games like this, because it gives the game a much smoother experience, imo.)
Finally, as a side note; I was supposed to send out reward emails to everyone last week, but a few family issues came up. I was still able to work on things with the game as usual, but this week I should be getting to Patreon reward emails; thanks for all of your patience.
And as usual, thanks so much for your support; we're aiming to give you nothing less than the best game we can do!
(As an extra note too, if you wanted to check out the other two games of mine (especially if you're a yuri or a futa fan, respectively, since we're not doing either of those in this game), they're at http://www.patreon.com/reclaimreality and http://www.patreon.com/hentaiwriter.)