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Since I forgot to make it obvious in this demo (it will be in the 15th!), Talia has a charge shot.


It does 6 times the damage of a regular attack, and you can use it by holding down the attack button and then letting go, so it'll one-shot Grunts and flying Half-Demons!


You can use it in the air, too!

Comments

Anonymous

Just a little feedback from the demo (Patreon only version). I like the flow of the game and the animations are fluid. I feel the charge shot is overpowered since most people get either one shot(through whole armies) or injured so bad that they will die in one shot (the chargers don't count since they usually jump in lava by themselves). Can you add a overcharge aspect, like if you charge too long reduce it's power to 3-4 basic attack strength (with a small visual/audio queue). This way I don't hold the attack key when I move to the next level waiting for an enemy, instead I only charge when I see one. This can also be fixed with a "hard" mode. Most enemies feel too passive, like the flying demon, they take too long to attack and need to be aggressive so they can pressure me off from doing a charge shot, I pretty much didn't do any basic attacks in the game at all because of the charge shots strength, range, penetration, and lack of enemy pressure. 1) I think this may be a bug but there is a terminal that is suppose to be empty. It has two small jumpable walls on both sides and has an air duct that needs a level pulled so it stops pushing you away. It's not lit up but if you view it once, on my speed rush through, it flickers(screen on it turns on/off rapid/random intervals). This even occurs when I reload the level, after closing out the program and revisiting the area. Not crazy significant, doesn't wreck the game. 2) The flying demons that fire the stun shot if you get hit while floating on an air duct she holds the animation as if she was on the ground. I'm aware you probably didn't have her with an aerial stunned state drawn up but it just looks awkward. 3) Jumping feels wonky, maybe it's my Z key (idk) There are times I feel I smashed the key while running and she didn't jump. But if I stand still at the edge and jump then press forward it's fine. There isn't much of a need to traverse quickly in the game, since most enemies run into lava or into a charge shot while you stand still, can there be a dynamic where some enemies are just hard to hit so you can get pressured to do running jumps instead of fighting them? 4) Lastly...keybinding changes or gamepad support? I understand because of prior issues and time constrants that this couldn't be addressed in this demo and possibly a few other versions. Keep up the good work guys, your one of the Patreon creators that I support that gives a timely update and content viewing.

FutureFragments

What we're likely going to do is to split the current charge attack (not in time for the public demo though) into two separate attacks; One of them will be as powerful as the current charge shot, but will stop at the first enemy it hits, and the second will be at about a third of its power, but will hit multiple enemies. You'll be able to switch between these two with the press of a button, but it'll allow more strategy and tone down the OP-ness of the current charge shot. As this is the first level too, a lot of the enemies are not intended to be really difficult to deal with, as we want people to be able to get used to the game physics, mechanics, etc. before having to deal with any really challenging enemies. As for the databank that's not lit up, I know what map you're talking about, and we'll try to fix that before the public demo :) thanks for letting us know! About the aerial stunned state, we also likely won't get that done before the public demo, especially as it's such a rare state, etc. There'll be a total of 20+ enemies in the game, plus bosses, so no worries, we'll have more unique mechanics past this level, essentially the "tutorial" level :P We do have gamepad support in this demo :) We also have reconfigurable controls if you edit the data.sav file, and we'll have an options screen for it eventually! Thanks for the critique/questions/praise :D

Munchman

Hey, I can't find the post about declines, I am not sure if my pledge went through, my bloody credit card expired this month and my bank, apparently, sent out a replacement, but it never came (sent a fortnight ago), so now waiting on replacement for the replacement and it will be a new number, so gotta put a new number into my head, not a big issue but sucks as I like knowing my CC off my head, makes buying things online fast as don't need to pull out my wallet, anyway I will update my account the day I receive/activate it. Also, I haven't played the Demo-Demo, feel if it hasn't gone through I shouldn't, but aside from that, keep up the great work hopefully I can get my CC sorted and get you some well deserved $$$.