Home Artists Posts Import Register

Content

Hey, would you like some sort of "results screen" at the end of each level or the end of the game when it comes to the choices you've picked, similar to these two images...

...but without the percentages (since you couldn't check it against other people online, obviously)?

Vote here; https://www.strawpoll.me/15795872 

(Additionally, remember we have a Discord up for our games at https://discord.gg/puXrfSm!)

Comments

Ghost

I think at the endof the game it'd be good to have a loom through your choices to see what was available. End of the level might be a bit overbearing.

Bootycelli

For the purpose of keeping track of... your tracks, yea, that'd be neat

Cricket Chirps

it makes the most sense for replay-ability to have a choices/stats screen at the end of each level, so that players can go back and redo a level while it is fresh on their mind if they want to see different outcomes. Where as if it were at the end of the game, it would be much harder to remember every choice and how you made it, or how to change it should you play again.

Anonymous

The recent Detroit: Become Human game features a flow chart of choices at the end--I found this style very intuitive and easy to read. It really incentivised me to replay and explore the other choices.

Mr. L

Is there even supposed to be that kind of stuff worth keeping track of?

FutureFragments

To be clear, you wouldn't be able to go back and redo levels you'd already beaten on the first run, but you might be able to on subsequent runs (depends on how hard it would be to implement this).

FutureFragments

Almost every cutscene in the game, with very few exceptions, affects other cutscenes and changes how they play out and what choices you have. I would even go so far as to say that the complete version of Future Fragments would have more cutscene variables and more events that can change the final ending (there's over 30 possible endings) than Detroit: Beyond Human does. Here's just a small example of a few cutscene variables; this is less than 30% of all cutscene variations possible in the existing demo, which is less than 1/5th of the game. <a href="https://docs.google.com/spreadsheets/d/1NyD6QSaSCYao5CEINBRmxiYeM3my-q6XpP0b-W_k-ww/edit?usp=sharing" rel="nofollow noopener" target="_blank">https://docs.google.com/spreadsheets/d/1NyD6QSaSCYao5CEINBRmxiYeM3my-q6XpP0b-W_k-ww/edit?usp=sharing</a> So there's a lot that people would probably want to track :P Databanks alter cutscenes too, and cutscenes also alter databanks.

FutureFragments

Yeah, we'll likely do something very similar to it, just adding in things like exact point additions/subtractions for the seven values and other things like that too.

Mr. L

Huh, well that's very interesting, and very impressive. Thank you.

FutureFragments

No worries! That's why we're putting such an emphasis on making sure people have control over/can see the impact their choices make :D

Trishali

Honestly this will be a huge help. There are a lot of cutscenes even in just the electric level and keeping track of which ones you found and didn't would be really difficult without some kind of chart XD

Anonymous

I petition the complete flowchart to be available after first game completion. Maybe archive in game folder with pass. Else it will be nightmare to keep track of all event sequences. And you dont want it in a porn game. Even with some good plot and characters.

Zero Enna

Then the way seems obvious: On the first playthrough, only show the summary screen at the end of the game. After that, when you're playing a "finished" savegame, result screens for individual levels are activated.

Anonymous

With a game like this where choices matter and you could potentially miss some juicy stuff, I believe it's important to make replayability and completion easy to keep track of and obtain.