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The great being's second step into the world shattered the rules of magic in an entire region. Here the laws of nature are shifted, like a reflection viewed from a strange angle. The inhabitants reflect the strange nature of their home and most actively exude some form of 'anti-magic' field. Plants, Animals, and even the people here are immune to all of the basic forms of magic seen across Corona. It is a dangerous place for all, but especially for those inclined towards arcane pursuits. Still it is also a place of ferocious study, many a mage has come here with a stout retinue to collect specimens for research and from these scholarly pursuits primitive means to overcome the magical nullification have been devised. These are exhausting and resource intensive and do not last long but they provide the determined with a means to defeat the Gazer's greatest defense. 

One may assume from the eldritch nature of the place that it would be ill suited to visitors. This is mostly true, still a steady trickle of researchers comes day by day, and crusaders seeking defense against terrible magics will harvest materials from the tidal pools to craft shields against spells. Shells, bones, sand, and drift wood from this place can be harnessed to create powerful antimagic weapons. A small township of diverse origins acts as its main point of entry to the outside world with the locals themselves preferring more esoteric forms of dwelling.

Those who dwell in Wizards End warn away most, the hazards of Staring Pools are many and ferocious but for the brave wanderer the risks may well be worth the reward. 

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