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Hello, 

I've just finished the first beta of the stamina update, and sent it to the $10 backers from that pledge.

If you successfully processed a pledge for the -stamina update- (end of July), and didn't receive it, please send me a message.

I'll be sending it out to consistent beta testers later tonight - if you've helped out on prior beta tests and haven't received it by tomorrow, let me know.

If you missed out on pledging for the Stamina Update and would like Early Access, it will be available on Gumroad later this weekend/early next week.

The Stamina Update ended up being perhaps the largest update yet.  Only a few others stick out in my mind of being comparable (such as the 2018 overhaul).  Most gameplay aspects of the game were altered in some way.  My objective was to make the game faster and less grindy.  Hopefully I succeeded...!

Frankly, I ended up changing so much that I can't really remember every change.  Here's a breakdown of the biggest things:

- Stamina stat introduced.  It's used for performing physical exp-gaining activities.  The current stamina formula is: maxstam = 2 + (endurance * 1.5) rounded.

- Stamina is recovered by sleeping, using the 'do nothing' activity, drinking StamAids, and using the Restoration Chamber.

- Experience revamped.  Activities now have a 'challenge rating' for each attribute they challenge.  As long as a character's attribute is below this 'challenge rating', they will receive full EXP towards that attribute.  The base rate is 10 EXP.  Each attribute level over the challenge rating will give diminishing returns on experience (-10% diminishing returns per level, until no more experience is gained when the attribute is more than 10 over the challenge rating)

- Base experience is 10 EXP per activity, though the girlfriend starts off with a 'gifted' perk that boosts exp gain on all activities.  Supplements boost strength + endurance exp, and girlfriend 'evolutions' now boost all activity exp.

- Intelligence revamped slightly.  Uses the new EXP system, meaning you can now actually gain more than just a couple levels of intelligence from each activity.  

- Time system revamped, now uses minutes.

- Activities have different time amounts now

- Characters no longer have to go to bed by midnight.  They do still need to sleep (or use a restoration chamber) to level up.

- New item StamAid recovers some stamina.  Can be purchased from the StamAid vending machine at the shopping center.

- New apartment upgrade at Ulric's, the treadmill.  Has an Endurance Challenge Rating of 20, and a strength rating of 1.

- New equipment, the Brain Teaser.  Very powerful item that will passively give the wearer Intelligence EXP during activities.  Purchasable at Alison's and currently wearable by GF.

- New activity, Walking.  Has an endurance CR of 3, but a very low stamina cost.  Useful for training endurance early game.  Has a slightly higher rate of finding items than running (reasoning being you're going slower so it would be easier to spot items)

- New Creation, Restoration Chamber.  Revitalizes all stamina for a character and levels up attributes if the exp requirement is met.

- Do Stuff Together menu revamped

- Workout analyzer revamped

- Characters can go to sleep independently in the split up menu.  Rest for 4 hours option removed.

- Wrist/Ankle weights now add 5 strength/endurance challenge rating to exercise activities respectively.

- Most things are cheaper, especially the creations.

- MegaBatteries now increase by $50 per purchased instead of $200

- New Advanced Fiction and Advanced Nonfiction books to further train intelligence

- Brain Blaster revamped.  Can now be purchased from Ulric OR created (created costs less but requires INT).  No longer uses batteries.  Now trains intelligence regularly with new exp system, challenge rating of 30.

- Atrophy occurs a little slower since characters will be probably be sleeping more often.


Current challenge ratings as of Beta 1:

Calisthenics - STR 5, END 5, FLX 3

Home Weights - END 5, 

homegymlevel 1 = 10

homegymlevel 2 = 20

homegymlevel 3 = 30

homegymlevel 4 = 50

Gym Weights STR 30 END 5

Running END 15

Treadmill END 20, STR 1

Walking END 3

Yoga END 5, STR 5, FLX 10>

Fiction INT 7

Advanced fiction INT 17

Nonfiction INT 10

Advanced nonfiction INT 20

Brain blaster INT 30

Office INT 10

Construction STR 10, END 10

Creation (one time EXP for building something) INT 40

----

The next update will be the Story Scene update.  I'm already underway on creating the scenes.  My plan is to monitor the beta for Stamina, and to upload a bunch of the story scenes directly onto Patreon tomorrow night.  If I'm comfortable with the amount of content created, I'll go ahead and run a pledge tomorrow night for the update after.

As always, comments and feedback are appreciated.  Let me know how you guys are enjoying these changes, and how enjoyable the game is compared to prior installments.

Thanks for your continued support and patience,

- Magnus

Comments

John Howard

I didn't get the early access update in my email

magnuscyoa

Hi, Patreon has you down for processing a pledge for the upcoming Scene Update, which you'll receive rewards for. Sorry for any confusion